Kokiri Scoundrel (5e Creature)
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Kokiri Scoundrel[edit]
Small humanoid (kokiri), chaotic good Armor Class 14 (shield)
Skills Acrobatics +4, Perception +2 Deku Tree's Protection. The kokiri has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic. Forest Dweller. The kokiri has advantage on all Wisdom (Survival) and Dexterity (Stealth) checks it makes in woodland terrain. ACTIONSMultiattack. The kokiri makes two shortsword attacks. Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Slingshot. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
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Although some kokiri take to games of fighting with sticks, a scoundrel represents one who has somehow managed to find a small bladed weapon and taken to learning its use. This kokiri may have even managed to slay a deku baba or a few keese. If the magic of the Deku Tree fails to protect a kokiri tribe from monsters, scoundrels like this would likely be the tribe's first line of defense. As with all kokiri, a scoundrel is usually followed and aided by a fairy of navigation. |
See also[edit]
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