Kidnapper (Metal Gear Supplement)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule, and as such does not follow traditional CR.

Kidnapper[edit]

Small construct, unaligned


Armor Class 14 (natural armor)
Hit Points 10 (4d6 - 4)
Speed 0 ft., fly 20 ft.


STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 8 (-1) 8 (-1) 18 (+4) 8 (-1)

Saving Throws Dex +4, Wis +6
Skills Acrobatics +4, Athletics +4, Perception +6
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses passive Perception 16
Languages
Challenge 4 (1,100 XP)


Clunky. If the kindapper is knocked prone, it takes 2 (1d6 - 1) bludgeoning damage.

ACTIONS

Automatic Rifle. Ranged Weapon Attack: +4 to hit, range 60/600 ft., one target. Hit: 11 (2d8 + 2) piercing damage 2 (1d4) times. Must be reloaded as a bonus action after 10 shots, can be reloaded up to 3 times.

Grapple Arm. One creature that is Medium or smaller within 20 ft. of the kidnapper must make a DC 12 Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). On a failure, they are restrained and move in relation to the kidnapper when it moves. The target or a creature touching the target may retry this saving throw as an action, ending this effect early on a success. As a bonus action, the kidnapper can move a creature restrained in this way 5 ft. closer to or farther from it to a maximum of 20 feet.


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[Source].

Developed by Peace Sentinel, a CIA-backed mercenary company, during their 1974 invasion of Costa Rica, kidnappers are a class of unmanned combat areal vehicle designed to acquire POWs and provide covering fire to Peace Sentinel forces from otherwise inaccessible angles. However, their design proved far too costly for Cold War-era technology, with just over 100 being produced prior to Peace Sentinel's destruction and each deployment costing hundreds of dollars in rearmament and repairs.


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