Keenfire
From D&D Wiki
Weapon (martial, greataxe), artifact (Requires attunement)
The legendary Dwarven axe Keenfire, the axe lost for ages, with the power to kill and destroy any evil, no matter how strong they may be
Heavy: Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small creature to use effectively.
Two-Handed: This weapon requires two hands when you attack with it.
Keenfire as depicted in the video game based of the book description, Markus Heitz, https://www.amazon.com/The-Dwarves-5-book-series/dp/B074BL88BG/ |
Destroyer of Evil: this axe can kill everything, no matter the resistance, or magic(EX: can hit a ghost with no difficult, can kill a lich and he would stay dead for longer then normal and could destroy a lich phylactery with ease) but only if you(the wielder) are an enemy of the dwarves, but still fight for good(true good, not what the wielder thinks is good), say if a dwarf was cursed to turn into a mind flare, then for the time they are still them self they could wield Keenfire with ease and use its power, but the mind flare would not be able to, or if you are a thirdling you could also wield Keenfire as long as it is for good
Protection from evil: an "Antimagic Field"(see PHB) is extended 10 feet around you, but only effects your enemies and does not effect your party
the power of Keenfire protects the wielder and those close to them
In the wrong hands: if wielded by someone who otherwise would be worthy but uses the axe for the wrong reasons, the anti magic field weakens to 5 feet and the person is considered to be NOT proficient in the weapon, along with the inability to destroy magic items
Damage: 1d12
Damage Type: Slashing
Properties: Heavy, Two-Handed
Weight: 7
Destroying the . the axe can't be destroyed by anyone other then the dwarves god Vraccas, but is powerless in any other hands then the enemy of the dwarves who chooses to fight with the dwarves against evil instead of for evil
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