Juvenile Robust Monarch (5e Creature)

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Juvenile Robust Monarch[edit]

Small beast, unaligned


Armor Class 13
Hit Points 7 (2d6)
Speed 25 ft.


STR DEX CON INT WIS CHA
6 (-2) 17 (+3) 10 (+0) 4 (-3) 14 (+2) 7 (-2)

Skills Perception +4
Senses passive Perception 14
Languages
Challenge 1/8 (25 XP)


Keen Hearing and Sight. The juvenile has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Endurance Hunter. The juvenile has advantage on saving throws against exhaustion.

ACTIONS

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4) piercing damage.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4) slashing damage.


See Robust Monarch (5e Creature)

Variant: Species

This statblock is meant to represent a robust monarch between a year of age and adolescence. For a specific species, make the following adjustments:

  • Kurajaku. Add 90 ft. blindsight, change the Speed to 25 ft (35 ft. underwater), swim 40 ft., and add Underwater Camoflague and the following traits:
    • Aquatic Blind Senses. If outside of water, the kurajaku cannot use its blindsight.
  • Oritaku and/or Zentaur. Add the Forest Camouflage trait.
  • Uktan. Add the Grassland Camouflage and add the Pack Tactics trait.
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