Adolescent Robust Monarch (5e Creature)

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Adolescent Robust Monarch[edit]

Medium beast, unaligned


Armor Class 13
Hit Points 39 (6d8 + 12)
Speed 50 ft.


STR DEX CON INT WIS CHA
14 (+2) 17 (+3) 14 (+2) 4 (-3) 14 (+2) 7 (-2)

Skills Perception +4
Senses passive Perception 14
Languages
Challenge 2 (450 XP)


Keen Hearing and Sight. The adolescent has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Endurance Hunter. The adolescent has advantage on saving throws against exhaustion.

ACTIONS

Multiattack. The monarch makes one bite attack and two claw attacks. If it has a target grappled in its jaws, the monarch can trade the bite attack for an additional claw attack against that target.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) piercing damage. If the target is a Medium creature, it must succeed a DC 13 Strength saving throw or be grappled. If the target is a Small or smaller creature, it is grappled and must make the saving throw end of its turn. Until this grappled ends, the target is restrained, and the monarch can't bite another target.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.


See Robust Monarch (5e Creature).

Variant: Species

This statblock is meant to represent a robust monarch between 4 and 15 years of age. For a specific species, make the following adjustments:

  • Kurajaku. Add 90 ft. blindsight, change the Speed to 25 ft (40 ft. underwater), swim 40 ft., and add Underwater Camouflage and the following traits:
    • Aquatic Blind Senses. If outside of water, the kurajaku cannot use its blindsight.
  • Oritaku and/or Zentaur. Add the Forest Camouflage trait.
  • Uktan. Add the Grassland Camouflage and add the Pack Tactics trait.
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