Kurajaku (5e Creature)
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Kurajaku[edit]
Huge beast, unaligned Armor Class 14 (natural armor)
Saving Throws Con +13 Algal Cloak. While in underwater and surrounded by water plants such as seagrass, the kurujaku may use the hide action as a bonus action. Ambusher. The kurajaku has advantage on attack rolls against any creature it has surprised. Aquatic Blind Senses. If outside of water, the kurajaku cannot use its blindsight. Dense. Once the kurujaku stops swimming, it sinks in water. It ignores the extra movement cost for moving through water while walking. Endurance Runner, Poor Swimmer. The kurajaku has advantage on saving throws against exhaustion, except when swimming. The kurajaku has disadvantage on saving throws against exhaustion induced by swimming. Hold Breath. The kurujaku can hold its breath for 1 hour. Keen Hearing and Sight. The kurajaku has advantage on Wisdom (Perception) checks that rely on hearing or sight. Underwater Camouflage. The kurajaku has advantage on Dexterity (Stealth) checks made while underwater. ACTIONSMultiattack. The kurujaku makes three attacks: one with its bite, one with its claws, and one with its tail. It can't make its tail attack against the same target as its bite attack. If the target is grappled in its jaws, the kurujaku can trade the bite attack for an additional claw attacks against that target. Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) piercing damage. If the target is a Gargantuan or Huge creature, it must succeed a DC 18 Strength saving throw or be grappled. If the target is a Large or smaller creature, it is grappled and must make the saving throw end of its turn. Until this grapple ends, the target is restrained, and the kurajaku can't bite another target. Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 20 (2d12 + 7) slashing damage. If the target is a grappled creature, it suffers 9 (2d8) damage for 1 minute due to internal bleeding. This does not stack if the target is hit with multiple claw attacks. Tail. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 27 (3d10 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.
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Among the robust monarchs, the greatest in size and the most derived of the stock is the kurajaku. These massive leviathans are found all throughout the warm coasts beyond the Known World, but are at their highest numbers in Kaimere's Inland Sea where they are the undisputed apex predator. No one worth their salt and in their right mind recklessly challenges the king for his throne. Variant: Old Bull and SpecialistsWhile kurajaku are massive in their own right and already the largest theropods ever, the oldest bulls can reach much greater lengths than the average males, pushing 80 ft in length and extreme cases reaching 60 tons. Only centenarian bulls can reach such massive sizes. Old Bull Kurajaku are Gargantuan rather than Huge, have 296 (16d20+128) hit points, a walking speed of 0 ft. on land, a challenge rating of 16 (15,000 XP), and the following modifications to its Bite attack:
Much like big cats, kurajaku are known to specialize on an individual level for specific species of game, depending on what is most common in their local environment. A kurajaku specialized in a particular creature (sirenian, marine sloth, ect.) adds double its proficiency bonus to attack rolls against that creature and has a modified Bite attack to reflect their specialization: if a kurajaku hits with a bite attack on a creature it is specialized in hunting, that creature has disadvantage to on Athletics checks to escape the grapple and the escape DC is increased to 20. |
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