Jet Balloon (5e Creature)

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Jet Balloon[edit]

Large fiend (heartless), chaotic evil


Armor Class 18 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 0 ft., swim 90 ft.


STR DEX CON INT WIS CHA
20 (+5) 8 (-1) 18 (+4) 6 (-2) 12 (+1) 16 (+3)

Proficiency Bonus +3
Damage Resistances bludgeoning, slashing, and piercing damage from nonmagical attacks
Senses darkvision 60 ft., passive Perception 11
Languages Abyssal
Challenge 8 (3,900 XP)


Amphibious. The jet balloon can breathe air and water.

Ferry. The jet balloon has three missile divers riding it.

ACTIONS

Multiattack. The jet balloon makes two ram attacks.

Ram. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage.

Lightning (Recharge 6). The jet balloon unleashes a pulse of lightning. Each creature within 30 feet of the jet balloon must make a DC 15 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save or half as much damage on a successful one.


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