Missile Diver (5e Creature)
Missile Diver[edit]
Medium fiend (heartless), chaotic evil Armor Class 17 (natural armor)
Skills Perception +4 Amphibious. The missile diver can breathe air and water. Lightning Absorption. Whenever the missile diver is subjected to lightning damage, it takes no damage and instead gains a number of hit points equal to the lightning damage dealt. Pack Tactics. The missile diver has advantage on an attack roll against a creature if at least one of the missile diver's allies is within 5 feet of the creature and the ally isn't incapacitated. ACTIONSMulti Attack. The missile diver makes two attacks. Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.
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