Integra Hellsing (Anime Setting)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Sideshow (Anime Supplement) class and Diplomat (5e Background) background, and as such does not follow traditional CR.

Sir Integra Fairbrook Wingates Hellsing[edit]

Medium humanoid (Human), neutral good

Armor Class 14
Hit Points 44 (8d8 + 8)
Speed 30 ft.

14 (+2) 18 (+4) 12 (+1) 16 (+3) 16 (+3) 18 (+4)

Saving Throws Wis +6, Cha +7
Skills Acrobatics +7, Athletics +5, Investigation +6, Perception +6, Performance +7, Persuasion +7
Condition Immunities frightened
Senses passive Perception 16
Languages English
Challenge 8 (3,900 XP)

I will see them roast in the deepest pits of Hell! When Integra is targeted by an effect that would cause her to become frightened, she may make any 1 attack of her choice.

Spirit Points. Integra has 7 Spirit Points which she can expend. All spirit points are regained at the end of a long rest.


Saber. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Pistol. Ranged Weapon Attack: +7 to hit, range 50/150 ft., one target. Hit: 15 (2d6 + 4) piercing damage.


Don't you dare question my resolve! When a creature Integra can see is attacked, she may contest an attack roll of the same type (i.e. pistol attack for a thrown bayonet or assault rifle/saber for bayonet or longsword). On her success, the targeted attack fails.


In her youth, Integra was raised by her father, Arthur Hellsing, after her mother's death. Born into a life of sheltered, affluent education, she slowly learned of her family's grim duty, to hide and eliminate the various supernatural threats to protect all of humanity without their knowledge, and to but heads over righteousness with Iscariot. At the age of 12, beside her father's deathbed, she was entrusted with the duty of leading this "Hellsing Organization", a decision her uncle Richard Hellsing did not take kindly to. Chasing her throughout the Hellsing Organization's headquarters with a posse of armed guards loyal to him, Integra eventually found herself in the basement, the storage for the organization's most dangerous weapons. Awakening their greatest weapon, she ordered the deaths of her uncle's squad, and for her new weapon to hold his arm steady to finish the job herself.

Knighted, fearless, terrifying, and commanding more power than most country leaders within a year, she commanded her family's butler, the king of vampires, and eventually his protégé against numerous threats ranging from vampires, to nazi werewolves. Despite physically being a human, she has shown herself to be able to compete with vampires, and even stop attacks from regenerators.

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