Infiltrator Saiyan (Dragon Ball Supplement)
From D&D Wiki
Medium humanoid (Saiyan), chaotic evil Armor Class 16 (Natural Armor)
Saving Throws Str +7, Con +6 Ki. The Saiyan has 8 ki points which they can expend. All ki points are regained at the end of a long rest. Damage Threshold. The Saiyan has a damage threshold of 8. Oozaru. If the Saiyan looks at the full moon while they are benefitting from Prehensile Tail, they gain the following benefits.
These all last until they can no longer see the moon. Further Beyond. When the Saiyan is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. They can’t use this feature again until they finish a long rest. Prehensile Tail. The Saiyan's biology includes a prehensile tail. They cannot hold a weapon or shield using his tail. If their tail is severed, they are no longer considered proficient in Acrobatics, additionally, they can make unarmed strikes with their tail. Making unarmed strikes in this way decreases the damage die by 2 tiers(d12 < d8 < d4 < 1). Their tail will slowly grow back over the course of a week, They regain use of it in 2d6 days. Powerful Build. The Saiyan counts as one size larger when determining their carrying capacity and the weight they can push, drag, or lift. And they require twice as much food as a normal Medium-sized creature would. Saiyan Power. If the Saiyan is reduced to 0 Hit Points and isn't stable after utilizing the Further Beyond feature, they can permanently increase one Ability Score by 1 to a maximum of 20 after regaining at least 5 hit points, they can only do this twice (included in strength stat, redistribute or remove as appropriate). Saiyan Brutality. Once per turn when the Saiyan hits with an attack, they can roll one additional damage dice and add it to the total damage, additionally, immediately after the Saiyan uses the Further Beyond or Saiyan Power trait, they can use their reaction to take the attack action, use a non charging technique, or cast a spell with a casting time of 1 action or bonus action.. ACTIONSUnarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) force damage. See the Infiltrator's known Techniques
REACTIONSDeflect Missile. When the Saiyan is hit by a ranged attack, they reduce its damage by 12 (1d10 + 7). If this reduces it to 0, they may make an unarmed strike with a range of 20/60 feet. |
Infiltrator Saiyans are typically young Saiyan children trained to blend into enemy societies and gather intelligence, create chaos before a larger assault, or destroy creatures that are too weak to require an adult saiyan. Due to their youthful appearance, they’re often underestimated, which they exploit to complete their missions. Even at a young age, their Saiyan blood makes them formidable, and as such are usually expected to have taken over or gained significant control of the planets they're sent to as children. |
Back to Main Page → 5e Homebrew → Campaign Settings → Dragon Ball → Bestiary