How to Jump (5e Equipment)

From D&D Wiki

Jump to: navigation, search

Wondrous item, common

This small pamphlet is written from the novice perspective, and contains an introduction to the concept of jumping as well as a variety of helpful tips and reminders for practical leaping. After you have moved at least 5 feet in one direction on your turn, you may use a bonus action to consult this text. Roll 1d20 plus your strength modifier; you may jump up to that many feet in the direction you last moved. Doing so does not require using your movement.

Back to Main Page5e HomebrewEquipmentWondrous Items

This page may resemble content endorsed by, sponsored by, and/or affiliated with the The Binding of Isaac franchise, and/or include content directly affiliated with and/or owned by Headup Games. D&D Wiki neither claims nor implies any rights to The Binding of Isaac copyrights, trademarks, or logos, nor any owned by Headup Games. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Home of user-generated,
homebrew pages!