Horriblin (5e Creature)
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Horriblin[edit]
Medium humanoid (moblin), neutral evil Armor Class 13 (natural armor)
Skills Survival -1 Enduring. The horriblin has advantage on saving throws made to resist exhaustion, and can thrive on one-quarter of the food and water needed for a creature of its size. ACTIONSMultiattack. The horriblin makes two melee weapon attacks. Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. Slingshot. Ranged Weapon Attack: +3 to hit, range 30/90 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
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After the Upheaval, horriblins emerged in Hyrule's cave systems. Horriblins possess sturdy horns designed for crushing rocks, and their strength enables them to crawl across walls and ceilings with ease. They often hang from ceilings in waiting to attack unsuspecting prey. |
See also[edit]
- Moblin, the race to which this creature belongs
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