Holy Hand Grenade of Antioch (5e Equipment)
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Wondrous Item, legendary
“ | First shalt thou take out the Holy Pin. Then, shalt thou count to three. No more. No less. Three shalt be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, nor either count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then, lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in My sight, shall snuff it. | ” |
—from the Book of Armaments, Chapter 2, verses 9–21. |
As an action, you can throw the holy hand grenade up to 60 feet. It affects a 20-foot radius sphere centered on the point to which you threw it. Each creature in that area must succeed on a DC 19 Dexterity saving throw or take 12d12 radiant damage on a failed saving throw, or half as much on successful one. Any fiend or undead is vulnerable to this damage.
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