Helicopter, Transport (5e Equipment)

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Huge vehicle (cargo helicopter, 100 ft. by 12 ft. by 18 ft.)


Creature Capacity: 1 pilot; 50 passengers
Cargo Capacity: 26,000 lb.
Travel Pace: Fly 1,900 feet (190 mph); accelerate 90 feet (90 mph) per round; ascend/descend 150 feet per round; maximum altitude of 20,000 ft.
Cost: Uncommon
Weight: 24,000 lb.


STR DEX CON INT WIS CHA
20 (+5) 14 (+2) 20 (+5) 0 0 0



Hull

Armor Class 15
Hit Points 300 (damage threshold 20)


While transport jets and even transport props are far more common, large dual-rotor helicopters have been used to transport large amounts of cargo. A typical transport helicopter has a range of 1,000 miles on a full tank of gasoline.

Variants

Military Helicopter

In the same way that medical helicopters excel at picking up and dropping off people experiencing medical emergencies amid tight cities, military helicopters can drop or pick up troops in tight spaces, though crew helicopters are much more common in this regard. The helicopter has 3 heavy machine guns that can be used by passengers.

Infra-Red Sensors. The helicopter utilize redundant sensors that effectively grant its pilot and 1 passenger 5 miles of darkvision, which is also immune to the effects of smoke, heavy precipitation, and other vision-inhibiting particulate.

Heavy Machine Gun: Ranged Weapon Attack +X to hit, range 80/240 ft., one target. Hit: 18 (4d8) piercing damage. The heavy machine gun has the burst fire and reload (100 shots) properties. Each heavy machine gun comes with 2,000 rounds of ammunition.

Chaff/Flares. As a reaction when the helicopter is targeted by missiles or other electronically-guided weaponry, the pilot releases countermeasures to trick the targeting system into losing the helicopter's position, causing the attack to miss and deal no damage. The helicopter has 3 charges of these counter measures, and each use depletes a charge.

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