Head of The Moon (5e Equipment)
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Wondrous item (gauntlet), legendary (requires attunement)
"The decapitated head of the infamous Great One, the Moon Presence that still retains the Great One's absurd powers, though greatly diminished.
Rumors and theories crafted suggest that it was the proprietor of the Hunt, while others say the Hunt was a conspiratory plot to slay it by the other Great Ones."
You may wear the head of the moon as a gauntlet. You have a +2 bonus to attack and damage rolls with your unarmed strikes while wearing this item. The head of the moon makes your unarmed strikes deal 1d10 bludgeoning damage, and has the following other properties:
Blood Moon Orb: The 'mouth' of the Moon Presence howls, spitting out a pale white orb that floats above your head that rains tainted blood at your command as a bonus action. All creatures adjacent to you must succeed a DC 15 Dexterity saving throw or become covered in the goop. Once covered, all magical effects on the creatures are dispelled and creatures are unable to be healed by magical effects for an hour. The item regains use of this effect at dawn.
Blood Clouds: As an action, you can exploit the Moon Presence's power to cause pale clouds to form in any spot you can see within 50 feet for 1 minute. These clouds span 20 feet in all directions. Using a bonus action, you can cause the clouds to burst and rain blood upon those within the area. Everyone in the area must succeed a DC 17 Dexterity saving throw or lose the ability to heal by any means for an hour. The item regains use of this effect at dawn.
Gaze Of The Moon: As an action, you can hold the head forth and release a burst of light. All creatures within a 30 feet cone must make a DC 15 Wisdom saving throw or take 8d10 psychic damage. On a successful save, the creature takes half damage. This damage is nonlethal (and likely to leave you with 1hp if it exceeds your current hp in damage) and does not render the target unconscious. Creatures who are blinded automatically succeed this save. This attack is very stressful to the user, granting you one point of exhaustion upon usage. The item regains use of this effect at dawn.