Gunlance

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Weapon (Lance, Greatsword, Firearms), Legendary (major)

The gunlance is a tactical weapon with complex mechanics, often used in high-level, dangerous battles.

Tactical Weapon This weapon grants a +2 bonus to attack rolls and damage rolls.

Shield While wielding this gunlance, you gain +2 AC.

Basic Attacks The gunlance has two basic physical attacks.

Poking Attack Deals damage equal to a normal lance (1d12 piercing damage).

Wide Slash Deals damage equal to a normal greatsword (2d6 slashing damage).

Shelling A unique mechanic that makes the gunlance different from other weapons is its ammo large-caliber bullets that can easily penetrate enemy armor, Shelling gains a +1 bonus to attack rolls and can overcome all non-magical resistances.The gunlance make shelling attack deals 1d12 force damage in range of (20/60), use dexterity as accuracy and damage bonus. Standard gunlance has six shells stored in its revolver.

Reload When you run out of shells, you can use a bonus action to reload all your shelling in your revolver.

Powered Shield You can take 1 action to harden your shield, gaining an additional +2 AC. This effect lasts until the end of the round.

Blast Dash To compensate for the Gunlance's slow movement, you can expend 1 shell to boost yourself forward 90 feet as a bonus action.

Dragon Breath You unleash the true power of the gunlance by expend all of six shell in revolver to heating its barrel and blade as a bonus action. You deal an additional 1d12 fire damage in both melee attacks and shelling. This buff will active up to 1 min.

Wyrmstake Cannon You can choose to take a -5 penalty to the attack roll. If your attack hits a target with a Wyrmstake Cannon planted on it, the stake deals 3d6 piercing damage at the beginning of the target's turn for 3 turns.

Full Burst A sub-ultimate technique of the gunlance. You unload all your remaining shells at once. The creature in a 15-foot radius in front of you must make a DC 18 Dexterity saving throw, taking 1d12 force damage per remaining shell on a failed save, or half as much damage on a successful one. You can use this feature a number of times twice to your proficiency bonus per long rest.

Wyvern Blast An ultimate technique of gunlance. You charge up all your shelling and burst it into a high explosive of flame. The creatures in a 20-foot cone in front of you must make a DC 16 Dexterity saving throw, taking 3d12 force damage per shell expended on a failed save, or half as much damage on a successful one. You can use this feature equal to your proficiency bonus per long rest.

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