Gun Runner Plasma Defender (Fallout Supplement)
PL 7 SEC 2/shot Handgun (Personal Firearms Proficiency)
Damage | 2d10 | Magazine | 32 Int |
Critical | 19-20x2 | Size | Medium |
Damage Type | Energy | Weight | 2 pounds |
Range Increment | 40 feet | Purchase DC | 12 TU/120 Caps |
Rate of Fire | S | Restriction | Uncommon, West Coast |
Description[edit]
A redesigned, more adaptable version of the Glock 86 plasma pistol, the Gun Runner plasma defender was mass-produced by the Gun Runners for distribution around the west coast, even being sold by competitors such as the Van Graffs. It sports an upgraded magnetic housing chamber powered by two small energy cells capable of creating more devastating plasma bolts.
d20 Modern Rules[edit]
This weapon is a mastercraft weapon, thus imparting a +1 bonus to attack rolls.
Successful critical hits that reduce an enemy to 0 HP or below will reduce the enemy to a pile of bubbling green goop, but all armor, weapons, and equipment on the body remain undamaged.
The beam also instantly ignites any flammable gas it touches, in addition to materials like paper and gun powder.
Weapon Mods/Variants[edit]
Combat Sights
Damage Bonus, Energy Pistol
Extended Magazine, Energy
Magnetic Accelerator
Recycler
Scope, Handgun
Sheath Stabilizer
Craft/Repair[edit]
- Craft: (Parts DC: 50; Parts Used: 20; Craft DC 35; Time: 60h) The Gun Runner plasma defender can be crafted at a Weapon Crafting Table with a Craft (mechanical) skill check if the crafter possesses the schematics for it.
- Repair: (Parts DC: 40; Parts Used: 10; Repair DC 25; Time: 10h) An Glock 86 plasma pistol can be repaired with mechanical parts with a Repair check. Alternatively, another Gun Runner plasma defender or Glock 86 plasma pistol can be used in place of parts (a Repair check is still required). This gun is affected by the Jury Rigging feat, and as such can use other plasma weapons for parts if the feat is possessed.
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