Grexl's Staff (5e Equipment)

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Staff, legendary (major) (requires attunement)

The staff used by Grexl the Indomitable, one of the six heroes that defeated Oesis and ended the Age of Darkness. A Lizardfolk cleric said to have been bestowed this weapon by Osaldir, God of Storms himself, this staff was lost to time after Grexl returned to his tribe in the Eshiss Desert.
This staff has 20 charges and regains 1d20 expended charges daily at dawn.

Stormsworn. Can expend any number of charges as an action to call a lightning bolt from the sky. Each charge summons an individual lightning bolt (1d6), which crash down on a 5 ft space of your choice. Any targets must make a Constitution save equivalent to your Spell Save DC, and take full on a fail or half on a success.
Each time you use this ability, with an escalating chance of 10% per charge expended, roll a d100. You must roll higher than the chance described previously (So >10 if you used 1 charge or >50 if you used 5 charges). If you roll below the percentage, take 2 points of exhaustion. If you used all 20 charges at once, your exhaustion level is now 5.
The damage inflicted by this attack can be modified by abilities like Tempest Cleric's Channel Divinity: Destructive Wrath.

Like Water. Can expend 10 charges as an action to transform the staff into a shield for 2 minutes, which moves to deflect attacks independently. It's not quite a shield, more like a staff-sized ribbon of water that flows around you, intercepting attacks as they come. For the duration of this ability, you are immune to fire damage, as the shield is capable of absorbing such damage. For all other types of damage, the shield takes all damage intended for you except for 1. The shield has 25 hit points, and when reduced to 0 the staff returns to its normal form.

Sands of War. You can expend 5 charges to cover yourself in sand as a reaction. This effect reduces your AC down to 10, but if you're hit while the effect is active (Melee, Ranged, or otherwise) you may expel the sand as part of the same reaction, covering a target of your choice. The target must make a Constitution save equivalent to your Spell Save DC or take damage equivalent to the amount of damage they rolled to deal to you (half damage if they passed the save). The target covered in sand in also now Blinded, and must take an action to rub the sand out of their eyes.
This reaction can be activated alongside the Tempest Cleric's "Wrath of the Storm" subclass feature.

Settled Dunes. As a bonus action, you can expend a charge to remove the Frightened and/or Charmed condition from a target, and grant resistance to the Frightened and Charmed conditions for the next minute. If the target is somebody other than yourself, you also gain the aforementioned resistances. Fear or other related effects don't prevent you from using this ability.

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