Gravity Fruit (5e Equipment)

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My justice does not bend.
—Fujitora, the wielder of the fruit.

Design Note: This is designed with Devil Fruits variant rule.

Wondrous item, Legendary (Major) (Requires Attunement)

The gravity fruit is a Paramecia fruit and is wielded by Fujitora, this fruit grants the user control over gravity.

Saving Throws when a creature must make a saving throw the creature must beat your spell save DC.

Consumption. After successfully consuming this devil fruit, you are granted the following features:

  • At level 1, you unlock the ability to levitate an object, as an action, this object must fit inside a 5ft cube. If the levitated object is thrown at someone, they must beat a DC dexterity saving throw, on a success, it does 1d8 bludgeoning damage. You can also teleport to anywhere within 15 ft of you, costing 15 ft = to your movement speed, as a bonus action
  • At level 5, you can pull a 5 foot chunk out of any object and fly on it. While on it, it gets a flying speed of 30ft, if you hit someone while flying, they must beat a DC dexterity saving throw, on a fail, they take 2d6 bludgeoning damage.
  • At level 8, you can change the gravitational pull on someone, as an action, You can either inflict 2d10 bludgeoning damage by the targeted creature beating a DC dexterity saving throw, or you can increase their movement speed by 15ft. This ability can be used on yourself
  • At level 15, you can stretch your hand or object upon a targeted creature, as an action, this target must beat DC strength saving throw, on a fail, the target starts to feel heavier, the creature gets slammed down to the ground restraining the target for 10 turns, the target can repeat the saving throw each turn, on a success the target breaks free of the the gravity.
  • At level 18, you awaken your fruit, giving you a new ability and better versions of older abilities.
  • 1st power; You can influence an object 30 ft wide and tall, dealing 3d8 bludgeoning damage, also you can teleport 30 ft without costing movement speed.
  • 2nd power; You can pull a 15 foot chunk out of any object, damage is increased to 4d6 bludgeoning.
  • 3rd power; Damage is increased to 4d10 bludgeoning damage and speed is increased to 30 ft.
  • 4th power; Turns are increased by 5.
  • 5th power; As an action, every object in a 120 ft radius starts to float high into the air, you can control object mass as a bonus action to go in any direction as a bonus action and it move 20 ft each turn, once you picked the desired location you can drop it as a bonus action, anyone in the 120 ft radius must make a DC dexterity saving throw, on a fail, the target takes 6d10 bludgeoning damage, on a success, the target takes half as much.
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