Graviton Hammer (3.5e Equipment)

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A Graviton Hammer

Graviton Hammer: These +4 Sledgehammers are exceedingly rare and made from a strange material known as Voltaic Steel. The hammer is filled with various glowing parts, pulsating with astral energy and obviously magical at any distance.

A Graviton Hammer comes with three buttons on the shaft, one activates the Voltaic Steel ability and the other two are used to turn on and off the main ability of the Graviton Hammer. The two buttons are green and red; the red activates the hammer and the green deactivates it. When activated, the Graviton Hammer's usual glowing parts glow brighter and the head creates a cushion of blue energy about an inch from its surface.

This cushion of energy acts as a centered Reverse Gravity effect. When using the Graviton Hammer against an opponent, the opponent must make a Strength Check (DC = 30 + Strength Bonus) to avoid being thrown back 10 feet (plus an additional 5 feet per every 5 points the check fails by). The opponent must make a Reflex save (DC 20 + 5 per 5 feet thrown) or fall prone. If the opponent hits a solid surface before the end of movement, they take 1d6 damage per 5 feet left to move. Using this ability is a standard action.

Alternatively, the wielder can instead attack the floor with the face (AC 5) and cause an anti-gravity explosion on all sides. The wielder is immune to this effect. Everyone in all adjacent squares to where the Graviton Hammer strikes must make a Strength Check (DC = 15 + Strength Bonus) or be thrown back 5 feet plus an additional 5 feet per every 5 points the check fails by. The opponent must make a Reflex save (DC 15 + 5 per additional 5 feet) or fall prone. If the opponent hits a solid surface before the end of movement, they take 1d6 damage per 5 feet left to move. Using this ability is a standard action. This ability can be used 4 times before it runs out of charge. To be recharged, it requires the wielder to focus in meditation for one hour to recharge one use of it. If the wielder can cast spells, they can sacrifice a spellslot to recharge two per hour.

CL 13; Craft Magic Arms and Armor, Reverse Gravity; Cost 82,590 gp + 6,600 XP; Market Price: 165,180 gp



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