Sledgehammer (3.5e Equipment)
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Size | Cost1 | Damage | Weight1 | hp | |||||||
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Fine | 20 gp | 1d6 | 1-2/5 lb. | 1 | |||||||
Diminutive | 20 gp | 1d8 | 1-2/5 lb. | 1 | |||||||
Tiny | 20 gp | 1d10 | 1-2/5 lb. | 2 | |||||||
Small | 40 gp | 2d6 | 7 lb. | 5 | |||||||
Medium | 40 gp | 2d8 | 14 lb. | 10 | |||||||
Large | 80 gp | 3d8 | 28 lb. | 20 | |||||||
Huge | 160 gp | 4d8 | 70 lb. | 40 | |||||||
Gargantuan | 320 gp | 6d8 | 112 lb. | 80 | |||||||
Colossal | 640 gp | 8d8 | 168 lb. | 160 | |||||||
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A sledgehammer is too large to use without special training (the appropriate Exotic Weapon Proficiency feat).
Creatures larger than the intended size of the wielder may treat a sledgehammer as a martial weapon. Treat as a two-handed martial weapon for creatures one size larger, as a one-handed weapon for creatures two sizes larger (with the appropriate Exotic Weapon Proficiency feat, the creature must choose at the beginning of each turn whether to wield as a light weapon or a one-handed weapon), and as a light weapon for creatures three sizes larger. In all cases, the penalty for wielding an inappropriately sized weapon still applies.
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