Goron Warrior (5e Creature)
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Medium humanoid (goron), lawful good
Breathless. The goron has no need to drink water, and can hold its breath indefinitely. While it holds its breath for longer than it would otherwise be able, it has disadvantage on all ability checks and attack rolls.
Goron Roll. When the goron takes the Dash action, its speed increases by 40 feet instead of 20 feet. If it takes the Dash action and moves at least 20 feet, it can make a punch attack as a bonus action.
Multiattack. The goron warrior makes two melee attacks.
Punch. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used in two hands.
Bomb. The goron throws a lit bomb anywhere within a range of 60 feet. Any creature within 5 feet of where the bomb lands must succeed on a DC 13 Dexterity saving throw or take 10 (3d6) thunder damage. If the bomb is thrown more than 20 feet away from the goron, the creature(s) have advantage on this saving throw.
See Goron (5e Race).
Unlike a typical goron, a goron warrior is specifically trained and armed for combat.
- Goron, a goron commoner without particular training or skill for battle
- Goron hero, a goron warrior of great skill
- Goron caster, a goron that specializes in casting sage spells