Golden Cucco (5e Creature)

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Golden Cucco[edit]

Tiny beast, unaligned

Armor Class 15
Hit Points 40 (9d4 + 18)
Speed 35 ft., fly 25 ft.

20 (+5) 20 (+5) 14 (+2) 2 (-4) 12 (+1) 4 (-3)

Saving Throws Dex +7
Skills Acrobatics +7, Athletics +7, Perception +3
Damage Resistances radiant
Damage Immunities Damage from falling
Senses passive Perception 13
Challenge 4 (1,100 XP)

Pack Tactics. The golden cucco has advantage on an attack roll against a creature if at least one of the golden cucco's allies is within 5 feet of the creature and the ally isn't incapacitated.

Powerful Build. The golden cucco counts as one size larger (small) when determining its carrying capacity and the weight it can push, drag, or lift.

Gliding Flight. At beginning of each round as the golden cucco is flying, it falls 5 feet. If the golden cucco is lifting more than its carrying capacity (300 pounds), but not more than it can lift (600 pounds), it falls 15 feet per round instead. If the golden cucco is attempting to carry more weight than it can lift, it falls 60 feet per round, similar to feather fall. The golden cucco will drop anything heavier than 1200 pounds. The golden cucco cannot gain height with its flight unless it is carrying nothing.

Improved Initiative. The golden cucco has advantage on initiative rolls. If the campaign uses static initiative, it instead gains a +5 bonus to its initiative score.

Legendary Resistance. If the golden cucco fails a saving throw, it can choose to succeed instead.

Powerful Attacks. A weapon attack deals one extra die of its damage when the golden cucco hits with it (included in the attack), and these weapon attacks are magical.


Multiattack. The golden cucco makes three peck attacks.

Peck. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) piercing damage.


Gleaming Dodge. When attacked by a creature it can see, the golden cucco halves the damage it takes—unless the damage is necrotic.


The golden cucco can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The golden cucco regains spent legendary actions at the start of its turn.

Detect. The golden cucco makes a Wisdom (Perception) check.

Withdraw. The golden cucco uses the Disengage action, and moves up to half its speed.

Attack (Costs 2 Actions). The golden cucco moves up to half its speed and makes a peck attack.


See Cucco (5e Creature).

This is a cucco with the golden monster template applied to it.

The legendary golden cucco is a savant among cuccos. It's much stronger, faster, and even lays eggs with a stunning golden sheen. Many farmers covet this golden fowl's exceptional beauty.

Even Stronger. The golden cucco is supernaturally strong, to the point that it can suspend adult gorons in the air with ease. Who knows what might happen if you get on its bad side?

See also[edit]

Back to Main Page5e HomebrewCreatures
Back to Main Page5e HomebrewCampaign SettingsHyruleBestiary

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