Glock 86 Plasma Pistol (Fallout Supplement)

From D&D Wiki
Jump to navigation Jump to search
Standard
Standard
BOS
Upgraded

1 2

PL 7 SEC 1/shot Handgun (Personal Firearms Proficiency)

Damage 2d8 Magazine 16 Int
Critical 20 Size Medium
Damage Type Energy Weight 4 pounds
Range Increment 30 feet Purchase DC 12 TU/120 Caps
Rate of Fire S Restriction Uncommon, West Coast

Description[edit]

Developed before the Great War by an AI programmed with the mind of Austrian gun-maker Gaston Glock, the Glock 86 plasma pistol sports a small energy cell powered magnetic housing chamber that propels small bolts of superheated green plasma. Extremely powerful, it punches through most weaker enemies with ease, and even retains its destructive power against more powerful enemies, including those in power armor.

d20 Modern Rules[edit]

The Glock 86 plasma pistol comes with a x1.65 handgun scope pre-attached by default.

Successful critical hits that reduce an enemy to 0 HP or below will reduce the enemy to a pile of bubbling green goop, but all armor, weapons, and equipment on the body remain undamaged.

The beam also instantly ignites any flammable gas it touches, in addition to materials like paper and gun powder.

Weapon Mods/Variants[edit]

Damage Bonus, Energy Pistol
Extended Magazine, Energy
Magnetic Accelerator
Recycler

  • Brotherhood of Steel (Variant): The BOS variant uses the same stats as the regular Glock 86 plasma pistol (including its ability to be modded), except it gains a +1 equipment bonus to Initiative due to expert recalibration techniques and the price increases by +1/+10... and also any BOS members who see you wielding it will attack you on sight unless you're also a member.
Craft/Repair[edit]
  • Craft: (Parts DC: 50; Parts Used: 20; Craft DC 35; Time: 60h) The Glock 86 plasma pistol can be crafted at a Weapon Crafting Table with a Craft (mechanical) skill check if the crafter possesses the schematics for it.
  • Repair: (Parts DC: 40; Parts Used: 10; Repair DC 25; Time: 10h) An Glock 86 plasma pistol can be repaired with mechanical parts with a Repair check. Alternatively, another Glock 86 plasma pistol or Gun Runner plasma defender can be used in place of parts (a Repair check is still required). This gun is affected by the Jury Rigging feat, and as such can use other plasma weapons for parts if the feat is possessed.



Back to Main PageD20 ModernEquipment
Back to Main PageD20 ModernCampaign SettingsFalloutEquipmentWeaponsEnergy WeaponsPlasma Pistol

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Fallout franchise, and/or include content directly affiliated with and/or owned by ZeniMax Media. D&D Wiki neither claims nor implies any rights to Fallout copyrights, trademarks, or logos, nor any owned by ZeniMax Media. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png