Gimos (5e Creature)
From D&D Wiki
Gimos[edit]
Medium construct, lawful evil Armor Class 15 (natural armor)
Proficiency Bonus +2 Antimagic Susceptibility. The gimos is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the gimos must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute. False Appearance. While the gimos remains motionless, it is indistinguishable from a stone statue depicting a gargoyle. Inanimate Invulnerability. If the gimos did not move or take any actions on its last turn, or has not yet had a turn, it is immune to bludgeoning, piercing, and slashing damage from nonmagical attacks; and has resistance to bludgeoning, piercing, and slashing damage from magical attacks. ACTIONSSlam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 12 Strength saving throw or be knocked prone. Trident. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used in two hands to make a melee attack.
|
Source A gimos usually appears as a stone statue depicting a demonic humanoid figure wielding a trident. It is a known denizen of the Dark World. One often parallels a corresponding armos of the Light World, connecting the two creatures in a mysterious way. A typical gimos guards a location or object endlessly, whether it be an unholy temple of the Dark World or an ancient and powerful relic. A gimos normally remains immobile and dormant over whatever structure or object it dutifully guards, and only activates when a living creature wanders nearby. Then the gimos springs to life, scurrying towards the invader with murderous intent. Although the gimos may give chase, it is reluctantly to leave that which it guards. Constructed Nature. A gimos doesn't require air, food, drink, or sleep. |
Variant: Fire Gimos[edit]A fire gimos is comprised of burgundy stone that burns endlessly with magical flame. It is immune to fire damage but vulnerable to cold damage. It gains the following traits.
A fire gimos has a challenge rating of 2 (450 XP).
Variant: Ice Gimos[edit]An ice gimos is comprised of solid, magical ice instead of stone. It is immune to cold damage but vulnerable to fire damage. It gains the following traits.
An ice gimos has a challenge rating of 2 (450 XP). Variant: Large Gimos[edit]Some gimos are of a particularly massive size, and of greater strength and endurance as a result. A large gimos has an additional 8 Hit Dice, doubling its hit points to 104. Its speed increases to 35 ft. Its actions are replaced with the following.
A large gimos has a challenge rating of 2 (450 XP). A large ice gimos or a large fire gimos has a challenge rating of 4 (1,100 XP). |
A fire gimos. Source
A large ice gimos. Source |
See also[edit]
- Armos, a statue construct with similar mannerisms, and believed to be the Light World equivalent of gimos
- Eyegore, a somewhat similar kind of statue-like construct
- Ghini, another nonliving but aggressive creature that remains dormant until a living being draws near
Back to Main Page → 5e Homebrew → Creatures
Back to Main Page → 5e Homebrew → Campaign Settings → Hyrule → Bestiary