Gimos (5e Creature)

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Gimos[edit]

Medium construct, lawful evil


Armor Class 15 (natural armor)
Hit Points 52 (8d8 + 16)
Speed 25 ft.


STR DEX CON INT WIS CHA
15 (+2) 7 (-2) 14 (+2) 4 (-3) 5 (-3) 6 (-2)

Proficiency Bonus +2
Damage Resistances cold, fire, lightning
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., tremorsense 5 ft., passive Perception 7
Languages understands Stal but can't speak
Challenge 1 (200 XP)


Antimagic Susceptibility. The gimos is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the gimos must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the gimos remains motionless, it is indistinguishable from a stone statue depicting a gargoyle.

Inanimate Invulnerability. If the gimos did not move or take any actions on its last turn, or has not yet had a turn, it is immune to bludgeoning, piercing, and slashing damage from nonmagical attacks; and has resistance to bludgeoning, piercing, and slashing damage from magical attacks.

ACTIONS

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

Trident. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used in two hands to make a melee attack.


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Source

A gimos usually appears as a stone statue depicting a demonic humanoid figure wielding a trident. It is a known denizen of the Dark World. One often parallels a corresponding armos of the Light World, connecting the two creatures in a mysterious way.

A typical gimos guards a location or object endlessly, whether it be an unholy temple of the Dark World or an ancient and powerful relic. A gimos normally remains immobile and dormant over whatever structure or object it dutifully guards, and only activates when a living creature wanders nearby. Then the gimos springs to life, scurrying towards the invader with murderous intent. Although the gimos may give chase, it is reluctantly to leave that which it guards.

Constructed Nature. A gimos doesn't require air, food, drink, or sleep.

Variant: Fire Gimos[edit]

A fire gimos is comprised of burgundy stone that burns endlessly with magical flame. It is immune to fire damage but vulnerable to cold damage. It gains the following traits.

Heated Body. A creature that touches the fire gimos or hits it with a melee attack while within 5 feet of the fire gimos takes 7 (2d6) fire damage.
Heated Weapons. If the fire gimos hits with a melee attack, it inflicts an extra 7 (2d6) fire damage.

A fire gimos has a challenge rating of 2 (450 XP).

Variant: Ice Gimos[edit]

An ice gimos is comprised of solid, magical ice instead of stone. It is immune to cold damage but vulnerable to fire damage. It gains the following traits.

Cold Cloak. The ice gimos' body is eternally cloaked with magical frost. Any creature which directly touches it takes 3 (1d6) cold damage, and must succeed on a DC 12 Constitution saving throw or be stunned until the end of its next turn.
Freezing Weapons. If the ice gimos hits with a melee attack, the target is exposed to the ice gimos' Cold Cloak.

An ice gimos has a challenge rating of 2 (450 XP).

Variant: Large Gimos[edit]

Some gimos are of a particularly massive size, and of greater strength and endurance as a result. A large gimos has an additional 8 Hit Dice, doubling its hit points to 104. Its speed increases to 35 ft. Its actions are replaced with the following.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 2) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
Trident. Melee or Ranged Weapon Attack: +4 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 9 (2d6 + 2) piercing damage, or 11 (2d8 + 2) piercing damage if used in two hands to make a melee attack.

A large gimos has a challenge rating of 2 (450 XP). A large ice gimos or a large fire gimos has a challenge rating of 4 (1,100 XP).

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A fire gimos.
Source


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A large ice gimos.
Source

See also[edit]

  • Armos, a statue construct with similar mannerisms, and believed to be the Light World equivalent of gimos
  • Eyegore, a somewhat similar kind of statue-like construct
  • Ghini, another nonliving but aggressive creature that remains dormant until a living being draws near
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