Geography (The Void Supplement)

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The Void and the Realms Within[edit]

Imagine a place– well, more of a thing, really– where there exists nothing except for the potential of something. A place outside of the bind of space, time, death, gravity, logic, and light. A place overflowing with the potential of itself. That's The Void. That is where I am from. And soon, that's where you'll be going.
—Kurma The World-Bearer, Telling Ea the Hybrid about The Void

The Void[edit]

The Void is many pitches darker than absolute black, an endless abyss devoid of anything but full of the potential of creation. Many people have claimed to hear whispers and see movement throughout it, echoes from other worlds starting and ending and shifting in infinite ways. The only place with any substance is the ancient vestige known as Kurma, a gargantuan iridescent grey sea turtle with a variety of biomes upon his shell.

Kurma[edit]

Kurma is a god-like entity that rules over The Void, but also has a passion for knowledge, creation, and destruction. His power comes from his intimate connection to and control over The Void, which also allows him to access all dimensions at any point in their many timelines. It is theorized that there may be more like him, or possibly more versions of him, but since they would have their own voids, history, and followers, the only person who could know would be him, or possibly The Host. He is master of The Host and has also met and grown fond of (sometimes befriended) many neutral-aligned vestiges, such as Void, Verminoth, and Adoeak. He is also kind towards lawful vestiges but dismissive of ones with more chaotic or evil tendencies.

He is also the only sizable mass of "land" within The Void, made up of 13 separate biomes on its shell. Going from front to back; there is a savanna, prairie, marsh, and group of plateaus on the left, a swamp, oak forest, taiga forest, and jungle on the right, and a desert, sea, cherry forest, mountain cluster, and tundra in the middle. There is also a large hexagonal castle on his head, with 6 towers to house his most trusted disciples and some of their followers, as well as an orchard frequented by The Host.

Bushwil (The Savanna)[edit]

Miles upon miles of yellow, rolling like waves despite a lack of wind. A land of only sparse greenery, including clusters of short trees. It is inhabited mainly by beasts such as elephants, wild dogs, and hyenas, though other mundane beasts roam the golden plains.

There are also tribes of Humans, Gnolls, and Loxodons that call Bushwil their home. Though amicable to wanderers and travelers, these groups can be extremely hostile towards people whom they believe to be encroaching upon their land, especially members of other tribes. One odd tradition these tribes do share, however, is the periodic "cremation" of their biome. They all gather together at the border of Bushwil, then magically set the dry grass ablaze with mystical lightning bolts. They are quite careful throughout this process, never allowing the flame to touch another biome while allowing the flame to otherwise roam freely. After this, they will have a few days of celebration and intermingling and business as usual, then back on to the norm.

Kha-In (The Prairie)[edit]

Hemlock (The Marsh)[edit]

Lantana (The Plateaus)[edit]

Aspin (The Swamp)[edit]

Balano (The Oak Forest)[edit]

Larix Picea (The Taiga Forest)[edit]

Ruba (The Jungle)[edit]

The Welwitsch Sea (The Desert)[edit]

The Rhizophorin Sea (The Sea)[edit]

Hanasaku (The Cherry Forest)[edit]

Ducidua (The Mountains)[edit]

Heathers Breath (The Tundra)[edit]

The Acolytan Citadel[edit]

The Orchard of Rest[edit]

The Black Venter[edit]

The Valley of the Shadow of the Dead[edit]

Parvitellus[edit]

Elysia[edit]

Anego[edit]

The Darkness[edit]

The God-Farm[edit]

The God-Eater Swarm[edit]


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