Gem Staff of the War Mage (5e Equipment)

From D&D Wiki
Jump to navigation Jump to search

Staff, uncommon (0 gems), rare (1 gem), very rare (2 gems), or legendary (3 gems) (major) (requires attunement by spellcaster)

This magic staff, embedded with between 0 and 3 random gemstones, can be wielded as a magic quarterstaff and as a spellcasting focus for spells of any class, if you are capable of using a spellcasting focus. This staff has additional effects depending on how many gems it was created with; the staff cannot have gems added to it at a later time to gain additional effects.

0 Gems. The staff has no additional effects.

1 Gem. The staff has a +1 bonus to attack and damage rolls when wielded as a quarterstaff, and you gain a +1 bonus to spell attack rolls while holding it.

2 Gems. The bonus to attack and damage rolls, as well as to your spell attack rolls, increases to +2, and your spell save DC increases by 1 while holding the staff. The staff also has 3 charges, and regains 1d3 expended charges daily at dawn. You can expend a number of charges whenever you cast a spell of 1st level or higher using a spell slot, increasing the level the spell is cast at by the number of charges expended.

3 Gems. The bonus increases to +3 and your spell save DC increases by 2 instead. The staff also has 7 charges and regains 1d4+2 daily at dawn instead. In addition, once during your turn when you hit a creature while using the staff as a quarterstaff, you can expend 1 charge to deal an additional 2d6 damage of a type of your choice except for bludgeoning, piercing, or slashing. Finally, if you expend the staff's last charge, it regains 1 charge and you cannot expend charges from it again until the start of your next turn.

0.00
(0 votes)

Back to Main Page5e HomebrewEquipmentStaves