Garb Fruit (5e Equipment)

From D&D Wiki
Jump to navigation Jump to search

Design Note: This is designed with Devil Fruits variant rule.

I'm giving my all to this fight!
—Kinemon. the wielder of the fruit.

Wondrous item, Uncommon (Requires attunement)

This clothing fruit is a Paramecia granting control over clothing, last wielded by Kinemon.

Saving Throws when a creature must make a saving throw the creature must beat your spell save DC.

Consumption. After successfully consuming this devil fruit, you are granted the following features:

  • At level 1, You can create any type of clothing by visualizing them in your head, As an bonus action, by taking 1 or more small items like a leaf or a small rock and placing it on someone's head or yours, you can create that clothing, if the clothes are damaged or took off the clothing disappears.
  • At level 5, you create a door that can change peoples clothing without the use of items, As an action, you can create a 15 ft wide and tall door, any creature that goes through this door gets the same effects as the 1st level ability, the door disappears after an hour of creation.
  • At level 8, you awaken your fruit, giving you better versions of older abilities.
  • 1st power; The clothing can permanently stay after creation if you wish to keep them but the clothing item costs 0 copper, silver, electrum, gold or platinum pieces.
  • 2nd power; The door can turn into any size to fit any creature and lasts for 2 hours.
0.00
(0 votes)

Back to Main Page5e HomebrewEquipmentWondrous Items