Frost Demon Commoner (Dragon Ball Supplement)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class and Adventurer (5e Background) background, and as such does not follow traditional CR.


Small humanoid (Frost Demon), neutral evil


Armor Class 14 (Natural Armor)
Hit Points 36 (8d6 + 8)
Speed 45 ft.


STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 12 (+1) 10 (+0) 10 (+0) 16 (+3)

Saving Throws Dex +6, Wis +3
Skills Acrobatics +6, Deception +6, Intimidation +6, Stealth +6
Senses passive Perception 10
Languages Common
Challenge 8 (3,900 XP)


Ki. The Frost Demon has 10 ki points which they can expend. All ki points are regained at the end of a long rest.

Evasion. When the Frost Demon is targeted by an area effect that lets them make a Dexterity saving throw to take only half damage, such as fireball, they instead take no damage if they succeed on the saving throw, and only half damage if they fail the save.

Built for Space. The Frost Demon doesn't require oxygen and is not affected by high altitude, extreme heat, and extreme cold.

Incredible Durability (1/day). When the Frost Demon would be reduced to 0 hit points, they instead drop to 1 hit point.

Dexterous Tail. The Frost Demon has a long tail longer than either of their arms. They cannot hold a weapon this tail. Small objects may be carried and manipulated as though the tail had half their Strength score with fine manipulations, such as lockpicking or untying knots, being rolled at disadvantage, additionally, they can make unarmed strikes with their tail.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) force damage.

See the Frost Demon Commoner's known Techniques

  • DC - 14
  • Attack bonus - +6
  • Technique slots - 7

REACTIONS

Deflect Missile. When the Frost Demon is hit by a ranged attack, they reduce its damage by 17 (1d10 + 12). If this reduces it to 0, they may make an unarmed strike with a range of 20/60 feet.

Image
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