Fokkeru (5e Creature)

From D&D Wiki
Jump to navigation Jump to search

Fokkeru[edit]

Large humanoid (rito), lawful evil or lawful neutral


Armor Class 17 (natural armor)
Hit Points 152 (16d10 + 64)
Speed 40 ft., fly 40 ft.


STR DEX CON INT WIS CHA
17 (+3) 19 (+4) 18 (+4) 13 (+1) 16 (+3) 20 (+5)

Saving Throws Dex +8, Int +5, Wis +7
Skills Insight +7, Perception +7
Proficiency Bonus +4
Damage Immunities fire
Condition Immunities exhaustion, petrified
Senses passive Perception 17
Languages Ancient, Zoran
Challenge 10 (5,900 XP)


Courage. The fokkeru has advantage on saving throws against being charmed or frightened.

Keen Sight. The fokkeru has advantage on Wisdom (Perception) checks that rely on sight.

Magic Resistance. The fokkeru has advantage on saving throws against spells and other magical effects.

Reactive. The fokkeru can take a reaction on every creature's turn in combat.

ACTIONS

Multiattack. The fokkeru makes three flame hurl attacks, or one beak attack and two talon attacks.

Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 9 (2d8) fire damage.

Talon. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

Flame Hurl. Ranged Spell Attack: +9 to hit, range 20 ft., one target. Hit: 14 (4d6) fire damage. Any 5-foot-square of ground hit by the attack burns with magical flame until the start of the fokkeru's next turn, and any creature that starts its turn in the flame or moves into the flame takes 7 (2d6) fire damage.

REACTIONS

Snap Shot. The fokkeru makes an opportunity attack with its flame hurl, as if it was a melee weapon with a reach of 20 feet. A creature damaged by this attack is restrained until the end of its turn.

Fokkeruattack.png
Source

Towering avian humanoids with wings in place of arms, fokkeru are colored a bright red—and difficult not to notice. These creatures are most often seen standing guard in great temples, among other locations of great value or ancient significance. They are known to keep watch for centuries or more, seemingly charged with this task by deities or great sages. Any who would attempt to pass by them are burned to ash by non-stop barrages of magical flame spat from the fokkeru's incinerating beak.

Fokkeru usually associate with fokka, hence the similarity of their names. A fokkeru is only distantly related to true rito. Unlike them, a fokkeru more often than not pays allegiance to an evil overlord such as Ganon or Vaati, and often has a darker disposition.

See also[edit]

  • Rito, the race to which this creature is most closely related
  • Fokka Knight, a more warrior-like avian humanoid that often lives alongside fokkeru
0.00
(0 votes)

Back to Main Page5e HomebrewCreatures
Back to Main Page5e HomebrewCampaign SettingsHyruleBestiary

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the The Legend of Zelda franchise, and/or include content directly affiliated with and/or owned by Nintendo. D&D Wiki neither claims nor implies any rights to The Legend of Zelda copyrights, trademarks, or logos, nor any owned by Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png