Flame Fruit (5e Equipment)

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Design Note: This is designed with Devil Fruits variant rule.

Wondrous item, legendary (Major) (Requires Attunement)

The flame fruit is a logia fruit and is wielded by Sabo, this fruit grants the user control over fire.

Saving Throws when a creature must make a saving throw the creature must beat your spell save DC.

Consumption. After successfully consuming this devil fruit, you are granted the following features:

  • At level 1, you gain the ability to make 3 balls of fire. These have a range of 60ft and can be used as a ranged spell attack action and deal 1d6 fire damage each, in addition you gain immunity to fire damage.
  • At level 5, as an action you can make a wall of fire, in a range if 30 ft, it is 30 ft tall and 15 ft wide and you can move it in any direction as a bonus action, anyone who walks through it, except you, takes 2d8 fire damage, and 1d4 fire damage each round afterwards until the fire is put out. This damage bypasses resistance, but not immunity.
  • Also at level 5, You also gain a flying speed of 30ft. While flying, your lower half becomes a blazing inferno, which is completely harmless to any creature.
  • At level 8, you can create a fiery fist, as an action, in a 30 ft range, you may target one creature and use a ranged spell attack against this creature, if the hit success the target takes 3d10 fire damage and 1d8 bludgeoning damage. This damage bypasses resistance, but not immunity.
  • At level 15, as an action, in a 45 ft range, You create a fiery tornado, that is 60 ft tall and 60 ft wide, any creature that is in the tornado, must make a DC dexterity saving throw, on a fail, the creature takes 5d8 fire damage and starts taking 1d8 fire damage each round that the fire is not put out. This damage bypasses resistance and immunity.
  • At level 18, you awaken your fruit, giving you a new ability and better versions of older abilities.
  • 1st power; You now make 5 balls of fire, range increases 60 ft, damage increases to 2d8 and this ability bypasses resistance and immunity.
  • 2nd power; The wall grows to 45 ft tall and 25 ft wide and damage is increased to 4d8 fire damage and 2d6 fire damage and range increases to 45 ft. This damage bypasses resistance and immunity.
  • 3rd power; Range increases to 60 ft and damage is increased to 4d10 fire damage and 2d8 bludgeoning damage. This damage bypasses resistance and immunity.
  • 4th power; Range increases to 80 ft, grows 120 ft tall and wide and damage increases to 7d8 fire damage and 2d8 fire damage.
  • 5th power; All of the users attacks bypass immunity as well as resistance.
  • Flight; Flight increases to 60 ft.
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