First Hoshikage (Shinobi World Supplement)

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First Hoshikage[edit]

Medium humanoid (Human), lawful good


Armor Class 18 (Natural Armor)
Hit Points 228 (24d8 + 120)
Speed 65 ft.


STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 20 (+5) 14 (+2) 10 (+0) 12 (+1)

Saving Throws Con +11, Int +8
Skills Acrobatics +8, Arcana +8, Medicine +6, Stealth +8
Senses passive Perception 10
Languages Common
Challenge 17 (18,000 XP)


Chakra. The First Hoshikage has 50 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Ninja Speed. The First Hoshikage can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.

Evasion. When the First Hoshikage is targeted by an effect that allows him to make a Dexterity saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure.

Purple Chakra. Some of the First Hoshikage's features grant him "purple chakra". These special chakra points are counted separately from his normal chakra. The First Hoshikage can use these chakra on one jutsu or spread them across multiple, and can spend these points and his own normal chakra points on the same jutsu. This chakra can extend above his chakra point maximum, and is lost at the end of a long rest.

Mysterious Peacock Method. While the First Hoshikage has at least 7 purple chakra, he gains the following:

  • The chakra cost of all jutsu he casts are reduced by 1 (minimum 1).
  • His movement speeds are increased by +10 feet.
  • He may cause his unarmed strikes and any jutsu he casts of his choice to deal poison damage at will.
  • His unarmed strikes gain +10 ft. of reach.
  • While he is grappling a creature, they begin suffocating.
  • He gains a +1 bonus to any attack and damage rolls, his jutsu DC, and his AC.
  • He loses 1 purple chakra at the end of each of his turns.

ACTIONS

Multiattack. The First Hoshikage makes 3 attacks with his unarmed strike or kunai attacks.

Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (4d4 + 2) magical bludgeoning damage.

Kunai (0-3 Chakra). Ranged Weapon Attack: +8 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) slashing damage. The First Hoshikage may make 1 additional attack for every additional chakra point spent. Each additional kunai deals 3 (1d4 + 1) slashing damage.

Star Training. The First Hoshikage reduces his maximum hit points by any number, and gains twice as many purple chakra points gained.

Basic Ninjutsu Technique (1 Chakra). As a bonus action, the First Hoshikage can move across liquid surfaces as if they were solid. If he is submerged, he rises to the surface of the liquid at a rate of 60 feet per round.

Transformation (1+ Chakra). The First Hoshikage becomes identical to a person, creature or non-magical object he has a complete visual image of. This can not be a light source, armor, tool, or vehicle, and he can not recreate a magical effect. Creatures must make a DC 16 Investigation check realize that he is transformed. If the creature saw him performing the Jutsu, they automatically succeed. This does not change statistics.

Body Flicker (3 Chakra). The First Hoshikage's movement speed doubles, and his movement does not provoke attacks of opportunity.

Chakra Transfer Technique (1+ Chakra). One creature that the First Hoshikage touches gains a number of chakra points equal to this jutsu's cost. This chakra can extend above the target's maximum, and the First Hoshikage may grant them the ability to cast 1 jutsu that he knows until they lose any chakra he granted them, but they must spend at least 1 chakra he granted them on this jutsu. A creature may only learn 1 jutsu in this way from any single creature. The target loses 1 chakra point gained above their maximum in this way at the end of each of their turns, and all chakra gained in this way at the end of a short or long rest.

Diverse Feather Transformation (5 Chakra). While Feather Manifestation is active, the First Hoshikage gains one of the following until Feather Manifestation ends or he uses this feature a second time:

  • The First Hoshikage's size category increases by 1 to a minimum of Large, creatures of his choice may occupy his space and move with him, and any creatures within his space including himself gain a damage reduction of 5. If creatures within the First Hoshikage's space has a damage reduction, he may add this bonus to their reduction.
  • The First Hoshikage gains a flying speed equal to his movement speed and may take the dash action as a free action.
  • Natushi's reach increases by an additional 10 ft., and his unarmed strikes and jutsu with a range of touch gain a +2 bonus to their attack roll and DC.

REACTIONS

Substitution (3+ Chakra). When the First Hoshikage is hit by an attack and would take damage, he decreases the damage by 22 (1d10 + 17) and teleports up to 15 ft. in any direction to an unoccupied space, during which he takes the Hide action. A generic object is left in his place and he takes any remaining damage from that attack. The First Hoshikage can reduce this damage by an additional 6 (1d10) points per chakra point spent over the initial cost.

First_Hoshikage.png
[Source].

Long ago, shortly after the Warring States Era, one of the Land of Bears' very few shinobi, who at the time was only a genin, witnessed a Star fall from the sky. Approaching it, he could feel the power it gave him, though he remained unaware of its side effects. Within months of being exposed to its unique chakra, he became the strongest shinobi in the Land of Bears. Going through all necessary legal processes, he dubbed himself the First Hoshikage, leader of the Village Hidden in the Stars he founded.



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