Firemace (5e Equipment)
Weapon (mace), (major (XGtE p. 135)) This spiked mace is magical, and can deal either bludgeoning or piercing damage on a melee attack. Sphere Shooting. As an action, you can fire a volley of four spheres through its tip. Make a ranged attack for each, and on a hit, you deal 2d8 bludgeoning damage. This attack doesn't add your ability modifier to the damage roll. Giant Sphere. Ranged attacks with the firemace score a critical hit on a roll of 19 or 20. On a critical hit, it deals 6d8 (rather than 3d8) and the sphere spawns two other spheres, targeting each a different target within 20 feet of the main one (DC 15 Dexterity saving throw to avoid). On a hit, these spheres deal 4d8 damage. Mace Ammunition. The mace can fire 150 shots before you need to recharge it with Mace Spheres. A pack with 150 shots of mace spheres is considered a common magical item (minor tier), for purposes of buying, encountering or crafting. |
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