Feats (Digimon Supplement)
Feats
In addition to all official feats, the following feats are available to characters with levels in the Martial Artist class or Digital Monster class.
Speed Field
Prerequisites: Digimon Race, Digital Monster Class
Your movement speed increases by 15 ft. You can take this feat up to 6 times.
Resistance Field
Prerequisites: Digimon Race, Digital Monster Class
Your maximum hit dice increase by 2 dice. This also increases your maximum hit points in the same manner as gaining 2 additional levels. You can take this feat multiple times.
Digi-Vice Upgrade: Energy
Prerequisites: Digi-Destined/Tamer Class
Your maximum Digi-Vice Energy increase by 2. For every additional instance of this feat, you gain 1 additional Digi-Vice Energy. This additional Digi-Vice Energy does not carry over to subsequent instances of this feat. You can take this feat multiple times.
Digi-Vice Upgrade: Digivolution—Adult
Prerequisites: Digi-Destined/Tamer Class, Adult Digivolution
The maximum time your Digimon can stay in their Adult Form increases by 6 seconds. You can take this feat up to 10 times.
Digi-Vice Upgrade: Digivolution—Perfect
Prerequisites: Digi-Destined/Tamer Class, Perfect Digivolution
The maximum time your Digimon can stay in their Perfect Form increases by 6 seconds. You can take this feat up to 7 times.
Digi-Vice Upgrade: Digivolution—Ultimate
Prerequisites: Digi-Destined/Tamer Class, Ultimate Digivolution
The maximum time your Digimon can stay in their Ultimate Form increases by 6 seconds. You can take this feat up to 5 times.
Digi-Vice Upgrade: Digi-Modify
Prerequisites: Digi-Destined/Tamer Class, Digimon Card
Your Digi-Vice can now Digi-Modify a Digimon through the use of a Digimon Card. You can spend 1 Digi-Vice Energy and as an action, you can apply any Digimon Card effect to your Digimon that you qualify for.
Cooldown Reduction
Prerequisites: Digi-Destined/Tamer Class or Digital Monster Class
Once per long rest, you may assign one class feature you have of your choice a reduced period it can't be used: dusk/dawn becomes long rest, long rest becomes short rest, or short rest becomes 15 minutes.
Digi-Energy Increase
Prerequisites: Digital Monster Class
Your maximum Digi-Energy increase by 2. For every additional instance of this feat, you gain 1 additional Digi-Vice Energy. This additional Digi-Energy does not carry over to subsequent instances of this feat. You can take this feat multiple times.
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