Feats (Digimon Supplement)
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Feats
In addition to all official feats, the following feats are available to characters with levels in the Martial Artist class or Digital Monster class.
Speed Field
Prerequisites: Digimon Race, Digital Monster Class
Your movement speed increases by 15 ft. You can take this feat up to 6 times.
Resistance Field
Prerequisites: Digimon Race, Digital Monster Class
Your maximum hit dice increase by 2 dice. This also increases your maximum hit points in the same manner as gaining 2 additional levels. You can take this feat multiple times.
Digi-Vice Upgrade: Energy
Prerequisites: Digi-Destined/Tamer Class
Your maximum Digi-Vice Energy increase by 2. For every additional instance of this feat, you gain 1 additional Digi-Vice Energy. This additional Digi-Vice Energy does not carry over to subsequent instances of this feat. You can take this feat multiple times.
Digi-Vice Upgrade: Digivolution—Adult
Prerequisites: Digi-Destined/Tamer Class, Adult Digivolution
The maximum time your Digimon can stay in their Adult Form increases by 6 seconds. You can take this feat up to 10 times.
Digi-Vice Upgrade: Digivolution—Perfect
Prerequisites: Digi-Destined/Tamer Class, Perfect Digivolution
The maximum time your Digimon can stay in their Perfect Form increases by 6 seconds. You can take this feat up to 7 times.
Digi-Vice Upgrade: Digivolution—Ultimate
Prerequisites: Digi-Destined/Tamer Class, Ultimate Digivolution
The maximum time your Digimon can stay in their Ultimate Form increases by 6 seconds. You can take this feat up to 5 times.
Digi-Vice Upgrade: Digi-Modify
Prerequisites: Digi-Destined/Tamer Class, Digimon Card
Your Digi-Vice can now Digi-Modify a Digimon through the use of a Digimon Card. You can spend 1 Digi-Vice Energy and as an action, you can apply any Digimon Card effect to your Digimon that you qualify for.
Cooldown Reduction
Prerequisites: Digi-Destined/Tamer Class or Digital Monster Class
Once per long rest, you may assign one class feature you have of your choice a reduced period it can't be used: dusk/dawn becomes long rest, long rest becomes short rest, or short rest becomes 15 minutes.
Digi-Energy Increase
Prerequisites: Digital Monster Class
Your maximum Digi-Energy increase by 2. For every additional instance of this feat, you gain 1 additional Digi-Vice Energy. This additional Digi-Energy does not carry over to subsequent instances of this feat. You can take this feat multiple times.
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