Fate and Karma (5e Equipment)

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Weapon (dagger), Legendary (requires attunement)

The paladin looked angrily at the Drow thief. "How in Aedailis' name did you get those?" he said gesturing to the daggers that pulsed with demonic energy.

"Does it matter?" replied the dark elf.
Enraged, the paladin destroyed the demonic daggers there and then.
From the shards of the dark daggers, he forged a new set, blessed by the god of justice himself.
Returning the newly made daggers to the thief, he saw an instant change in his mentality.

A pair of daggers with chains from the hilt, both have a shimmer of light running across the blade. This weapon deals 1d6 slashing damage on hit and has a +1 bonus to attack and damage rolls. When thrown, daggers do not arc, instead, they travel in a straight line. To use the abilities of Fate and Karma, the user must have both in their possession, be attuned to them, and must use them in conjunction. (Daggers do not need to be attuned separately)

Alignment Fate and Karma are both good aligned, though are not sentient. If you are evil aligned while attuned to these daggers, you act as if they are mundane.

Connected Spirit Once attuned, the daggers will chain themselves to the users spirit. This makes it so when thrown, the daggers will return to the users hands.

Change Fate Fate has the ability to allow you to gain advantage on a singular roll before the results of the roll have been announced. It regains the ability to do so at dawn.

Instant Karma Karma has the ability to allow you to reroll damage rolls if they are a 1.

Fan of Daggers As an action, you may deal 2d6 + your Dexterity modifier slashing damage to all creatures of your choice within 20ft. of you. You may not gain sneak attack damage on this attack.


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