Fallen Ketch (5e Equipment)

From D&D Wiki

Jump to: navigation, search

Cost: 1,000,000 pounds of scrap
Weight: 200 tons
Speed: 234 light years per hour (in space), 12,000 miles a day (in atmosphere)
Carrying Capacity: 1,000 tons

Size: Colossal
AC: 40
Hit Points: 13000 (damage threshold 55)
Crew and Passengers: 1 driver (Prime Servitor), 3,000 medium creatures, 40 large creatures, 12 huge creatures, 4 gargantuan creatures, and 2 colossal creatures

The ketch is the new home for the eliksni, after the fall of the ris system and the great scouring many fallen had taken to modified colony ships made to house the rest of their dying race, The rooms of a ketch are made scaling down as most fallen used to be huge creatures due to the nearly infinite quantity of ether back in the day. The most important rooms are the Kell's/Captains quarters, the priest's temple, the engineering bay, and finally the family bay. Just like all other fallen tech, ketches can too cloak and transmat creatures and objects inside the ship

300px-FallenKetchInfobox.jpg
https://www.destinypedia.com/File:FallenKetchInfobox.jpg

"Ketch is Kin, Kin are All." — Eliksni proverb


Back to Main Page5e HomebrewEquipmentMounts and Vehicles

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Destiny franchise, and/or include content directly affiliated with and/or owned by Bungie. D&D Wiki neither claims nor implies any rights to Destiny copyrights, trademarks, or logos, nor any owned by Bungie. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: