Fading Light (5e Campaign Setting)
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Ordem Paranormal[edit]
This is a modern campaign based on Ordem Paranormal tabletop rpg. The players are a team of paranormal agents protecting our reality from the horrors of The Other Side.
Occultism[edit]
In this world there are two Dimensions, Our Reality and The Other Side. Both are separated by a layer called Membrane, which stops the connection between them. However, the Membrane can be weaked by fear, and occultist rituals.
Around the globe, tons of Cults were made in a effort to damage the membrane in order to release it's insanity apon us in exchange for power, desires, etc...
To stop chaos from errupting, a secret organization was created: Ordo Realitas (Reality Order). Common people who lived secrets lifes to protect our reality from the entities of The Other Side.
Organizations[edit]
- Ordo Realitas is the main line of defense against the Paranormal. A secret organization focused on detecting and stopping paranormal activity that could ruin the Membrane.
- The Mask Cult a paranormal cult which protects the Balance. Those outside the cult do not compreheend what the Balance is supposed to mean.
- Escriptas a paranormal cult who idolizes the figure of Kian, the first Occultist. Its members mark horror and genocides stories on their skin as a way to weaken the Membrane and making them stronger.
Player Options[edit]
The Ordem Paranormal setting has an emphasis on classes, subclasses, and origins, rather than equipment. There is only three classes:
– the Combatant (5e Class) – that specializes in combat and resisting physical traumas. – the Specialist – that specializes in being versatile and a investigation support. – the Occultist – that specializes in channeling the Other Side to aid in combat and investigation.
There is only one race is available, the Human.
Proficiencies[edit]
The following are new proficiencies.
- Skill proficiency: Intelligence (Security). Use this skill when you are operating electronic security equipment such as biometric locks, computer terminals and robotic drones. This does not extend to bypassing or hacking such devices: that requires proficiency in the hacking tool.
- Tool proficiency: Vehicles (Aerospace). With this proficiency you can add your proficiency bonus to any check you make to control vehicles that operate in space or a planet's atmosphere. You also add your proficiency bonus to attack rolls made with the weapon systems of such vehicles.
- Tool proficiencies: Hacking tool, entrenching tool, battle damage repair kit.
Equipment[edit]
Generally speaking, players will not be granted an opportunity to go shopping, instead scavenging equipment as they go. Thus pieces of equipment do not have a "gold piece value": instead they have a rarity, as though they were magic items, which informs the DM when to introduce them.
New Rules[edit]
Armor Degradation[edit]
In Doom, worn armor is ablative and degrades as it prevents damage. A weapon attack roll that equals the target's AC exactly also reduces the target's AC by 1 if it is wearing armor. The effect is cumulative to a maximum of -2 for light armor, -4 for security armor or -6 for combat armor at which point the armor is destroyed. Partially damaged armor can be repaired with a battle damage repair kit.
Monsters[edit]
Adversaries in Doom include humans or animals that were slain and reanimated by the forces of Hell, and a variety of demons.
Optional Rule: Monster Infighting[edit]
Demons are not disciplined warriors, and sometimes turn on one another when enraged. In particular, powerful demons will not let a subordinate get away with friendly fire.
A ranged attack from a demon that misses might hit another demon, if the target is positioned such that it would grant cover to the second demon. If the attack die roll shows a 1, 2, 3 or 4, the attack hits the second demon. If the second demon's CR is greater than or equal the first demon's CR, it will prioritize attacking the first demon.
Treasure[edit]
Since Doom doesn't have gold coins or magic items (per se), you'll need some new reward tables.
There are several important resources:
- Ammunition
- Weapon runes are important for non-energy weapons to be effective on demons, but this eventually destroys the weapon, so treasure should include replacement weapons.
- The CR of demons factors in their resistance to non-energy weapons, so power cells for energy weapons (like the plasma gun or static cannon) should be given out infrequently.
- Armor degrades, so treasure should include repair kits or new suits of armor.
- Stimpacks and health bonuses allow marines to get through levels without having to take a rest.
Random Dungeons[edit]
"Dungeons" in Doom represent human-built facilities such as power stations, toxin refineries and military bases; and the places of Hell such as unholy cathedrals, bloody keeps and desolate plains.
Campaigns[edit]
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