Equipment (Doom Supplement)

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Weapons[edit]

Weapon Rarity Damage Weight Properties
Simple Melee Weapon
Chainsaw, UAC Uncommon 3d4 slashing 9 lb. Chained damage (4), reload (50 charges), heavy, two-handed
Martial Melee Weapon
Simple Ranged Weapon
Pistol, UAC Common 2d6 piercing 3 lb. Ammunition (range 50/150), reload (12 shots)
Shotgun, Combat Common 3d6 piercing 7 lb. Ammunition (range 30/90), two-handed
Unmaker Very Rare 2d6 necrotic or more 4 lb. Ammunition (range 120/360), loading, special, two-handed
Martial Ranged Weapon
Argent Plasma Rifle Very Rare 3d8 lightning 8 lb. Alt-fire, ammunition (range 40/120), burst fire, reload (150 shots), two-handed
Chaingun Uncommon 2d8 piercing 14 lb. Ammunition (range 50/150), burst fire only, heavy, two-handed
Gauss Cannon Rare 5d10 Lightning 8 lb. Ammunition (range 120/360), two-handed, heavy
Plasma Gun Rare 2d10 lightning 8 lb. Alt-fire, ammunition (range 40/120), burst fire, reload (150 shots), two-handed
Precision Bolt Rifle Uncommon 2d8 piercing 9 lb. Ammunition (range 80/240), reload (60 shots), short burst (2), two-handed
Revenant Missile Launcher Rare 5d8 piercing 10 lb. Ammunition (range 120), heavy, reload (8 shots), special, shoulder mount
Rocket Launcher Uncommon 5d6 piercing 11 lb. Ammunition (range 80/240), heavy, loading, special, two-handed
Shotgun, Super Uncommon 3d8 piercing 4 lb. Ammunition (range 20/60), double barreled, two-handed
Static Cannon Rare Special 6 lb. Special (range 80/320), two-handed
Ammunition
Alloy Flechette (4)
Argent Cell
Energy Pack, UAC
Pistol Magazine, UAC
Power Cell, UAC
RPG, UAC
Rifle Bullets
Shotgun Shells (4)

Explosives[edit]

The following are per the DMG p. 268:

  • Dynamite (stick)
  • Grenade, fragmentation
  • Grenade, smoke
  • Grenade launcher

Armor[edit]

Armor Rarity Armor Class (AC) Strength Stealth Weight
Light Armor
Light Armor Common 12 + Dex modifier 4 lb. {{{cost}}}
Medium Armor
Security Armor Uncommon 14 + Dex modifier (max 2) 20 lb. {{{cost}}}
Heavy Armor
Combat Armor Rare 16 13 Disadvantage 35 lb. {{{cost}}}
Shield
Ballistic Shield Uncommon +2 13, special Disadvantage 15 lb. {{{cost}}}
Riot Shield Common +2 or +3 6 lb. {{{cost}}}

Adventuring Gear[edit]

Item Rarity Weight
Berserk Pack Rare 2 lb.
Health Bonus Common 1 lb.
Medikit Uncommon 4 lb.
Shotgun Shells (4)
Stimpack Common .5 lb.
Supercharge Rare 5 lb.
Weapon Rune uncommon, rare or very rare 1 lb.

Tools[edit]

Tools Rarity Weight
Battle Damage Repair Kit Common 2 lb.
Entrenching Tool Common 5 lb.
Hacking Tool Uncommon 1 lb.

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