Treasure (Doom Supplement)

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Individual Treasure[edit]

Individual Treasure, Challenge 0–4
d12 Item
1–2 Pistol magazine
3 Pistol
4–5 4 × Shotgun shells (shot)
6 Combat shotgun
7 1d6 (3) × health bonuses
8 Battle damage repair kit
9 Stimpack
10 Uncommon weapon rune
11 Rifle Bullets
12 Hacking Tool
Individual Treasure, Challenge 5–10
d12 Item
1 2 × Pistol magazine
2 8 × Shotgun shells (shot)
3 Combat shotgun
4 Energy pack
5 1d6 (3) × RPGs
6 Battle damage repair kit
7 2d6 (7) × health bonuses
8 2 × Stimpack
9 Uncommon weapon rune
10 Rare weapon rune
11 Rifle Bullets
12 Hacking Tool

Treasure Hoard[edit]

Roll once on column A and once on column B

Treasure Hoard, Challenge 0–4
d12 Item A Item B
1-3 Chainsaw, UAC 2d6 (7) × health bonuses
4-5 Pistol, UAC and 2 × Pistol magazine Battle damage repair kit
6 Combat shotgun and 8 × Shotgun shells (shot) 2 × Stimpack
7 Chaingun and chaingun belt Medikit
8 Rocket Launcher and 2d6 (7) × RPGs Hacking Tool
9 Shotgun, Super and 8 × Shotgun shells (shot) Uncommon weapon rune
10 Combat Armor Power cell
11 Precision Bolt Rifle (5e Equipment) and one 60-round magazine 1d4 grenades
12 Hacking Tool Riot Shield
Treasure Hoard, Challenge 5–10
d10 Item A Item B
1 Chainsaw, UAC 3d6 (10) × health bonuses
2 Combat shotgun and 8 × Shotgun shells (shot) Battle damage repair kit
3 Chaingun and chaingun belt 4 × Stimpack
4 Rocket Launcher and 2d6 (7) × RPGs Medikit
5 Shotgun, Super and 8 × Shotgun shells (shot) Hacking Tool
6 Plasma Gun and a Power Cell, UAC Rare weapon rune
8 Supercharge
9 Invulnerability
10