Eye of Majora (5e Creature)
From D&D Wiki
Eye of Majora
Medium fiend (demon), chaotic evil
Damage Resistances cold, fire, lightning
Siege Monster. The eye deals double damage to objects and structures.
Multiattack. The mask entity makes four attacks with its claws.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
Scorching Ray (Recharge 5-6). The eye shoots a ray of fire in a 30-foot line. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.
- Seeker Entity, tiny eyeball scouts that serve in the armies of the Goddess Mocker.
- Mask Entity, primary infantry that serve in the armies of the Goddess Mocker.
- Wrath Entity, bipedal creatures that are the shock troopers of the Goddess Mocker.