Eye of Majora (5e Creature)

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Eye of Majora[edit]

Medium fiend (demon), chaotic evil


Armor Class 13
Hit Points 60 (8d8 + 24)
Speed 0 ft., fly 40 ft. (hover)


STR DEX CON INT WIS CHA
6 (-2) 16 (+3) 16 (+3) 3 (-4) 8 (-1) 4 (-3)

Proficiency Bonus +2
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities charmed, frightened, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands Twilit but can't speak
Challenge 4 (1,100 XP)


Siege Monster. The eye deals double damage to objects and structures.

ACTIONS

Multiattack. The eye makes four attacks with its claws.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Scorching Ray (Recharge 5-6). The eye shoots a ray of fire in a 30-foot line. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.


The eyes of Majora, named for the terrifying being which they serve, are said to be manifestations of Majora's unending fury. Some say that whatever they see is also seen by Majora, a truly frightening thought if true.


See also[edit]

  • Seeker Entity, tiny eyeball scouts that serve in the armies of the Goddess Mocker.
  • Mask Entity, primary infantry that serve in the armies of the Goddess Mocker.
  • Wrath Entity, bipedal creatures that are the shock troopers of the Goddess Mocker.
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