Ethereal Crossbow (5e Equipment)

From D&D Wiki

Jump to: navigation, search

Weapon (light crossbow), Rare (major tier)

A string-less crossbow able to shoot a green bolt made out of energy. You ignore the loading property while using this crossbow, and the damage is force, instead of piercing, for attacks made with it.

Triple Shot. Whenever you make an attack with this crossbow, two additional bolts are created. If the target is within 10 feet of you or closer, it is hit by the three bolts. You roll only the damage die, without modifiers, for the additional bolts.

After that distance, the first creature in a line of 80 feet long and 5 feet wide at both sides of the main target must make a DC 15 Dexterity saving throw, or take 1d8 force damage.

If a creature is large or bigger, and thus occupies more spaces, that creature must be succeed on the saving throw or be hit for one or more bolts, depending on the occupied spaces.

Wind and any effects or spells that affect projectiles affect the two side energy bolts, but not the main one.

Ethereal Shooting. This crossbow produces a new energy bolt every time you shoot it.

Ethereal Ammunition. This crossbow can fire 50 shots before you need to recharge it with Ethereal Bolts. A pack with 50 shots of ethereal bolts is considered a common magical item (minor tier), for purposes of buying, encountering or crafting.

Back to Main Page5e HomebrewEquipmentMagic Weapons

Home of user-generated,
homebrew pages!