Esca (Dragon Ball Supplement)
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Medium humanoid (Namekian), neutral Armor Class 12 (Natural Armor)
Saving Throws Str +4, Con +5 Ki. Esca has 6 ki points which he can expend. All ki points are regained at the end of a long rest. ACTIONSUnarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. Limb Stretch. Esca makes one unarmed strike with a reach of 10 ft., or a reach of 15 ft. with disadvantage. Flight (1 Ki Point). As a bonus action, Esca gains a flying speed equal to his movement speed. Ki Blast (1 Ki Point). Ranged Ki Attack: +3 to hit, range 40 ft., one target. Hit: 3 (1d4 + 1) force damage. Stand Ground (1+ Ki Point). Esca takes half as much damage from all sources, but can not willingly move until the beginning of his next turn. Esca may use this as a bonus action for 1 additional ki point. Sledgehammer (1 Ki Point). As part of an unarmed strike, the target must succeed a DC 11 Constitution saving throw or be stunned until the end of Esca's next turn. Esca may only make one sledgehammer attack per turn. REACTIONSDeflect Missile. When Esca is hit by a ranged attack, reducing its damage by 7 (1d10 + 2). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet. |
A young warrior-type namekian, Esca was chosen by Grand Elder Moori to be his successor. Esca was among the few survivors of Moro's invasion or Planet Namek. |
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