Esca (Dragon Ball Supplement)
Medium humanoid (Namekian), neutral Armor Class 12 (Natural Armor)
Saving Throws Str +4, Con +5 Ki. Esca has 6 ki points which he can expend. All ki points are regained at the end of a long rest. Damage Threshold. Esca has a damage threshold of twice his Strength modifier (4). Slug-Like Structure. Esca does not need to eat food, but still requires water for sustenance, all his limbs but his torso and head have half as much maximum hit points. Enhanced Hearing. Esca can hear all sounds clearly from up to 120 feet away as if he were there and the first time he would be deafened in an encounter, he ignores the condition, he may only do this twice per short or long rest. Warrior Type. When Esca rolls a 1 on his Unarmed Strike, it counted as 2. ACTIONSUnarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning or Force damage (if Esca has atleast 1 Ki Point). Limb Stretch. Esca makes one unarmed strike with a reach of 10 ft., or a reach of 15 ft. with disadvantage. Flight (1 Ki Point). As a bonus action, Esca gains a flying speed equal to his movement speed. Ki Blast (1 Ki Point). Ranged Ki Attack: +3 to hit, range 40 ft., one target. Hit: 3 (1d4 + 1) force damage. Stand Ground (1+ Ki Point). Esca takes half as much damage from all sources, but can not willingly move until the beginning of his next turn. Esca may use this as a bonus action for 1 additional ki point. Sledgehammer (1 Ki Point). As part of an unarmed strike, the target must succeed a DC 11 Constitution saving throw or be stunned until the end of Esca's next turn. Esca may only make one sledgehammer attack per turn. REACTIONSDeflect Missile. When Esca is hit by a ranged attack, reducing its damage by 7 (1d10 + 2). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet. |
A young warrior-type namekian, Esca was chosen by Grand Elder Moori to be his successor. Esca was among the few survivors of Moro's invasion or Planet Namek. |
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