Elite Automail Soldier (FMA Supplement)
Medium humanoid, lawful neutral Armor Class 21
Saving Throws Str +8, Dex +11 Calm Precision. The soldier gains a +1 bonus to damage rolls when making ranged or thrown attacks with weapons (included in attack). At the beginning of each of their turns, they may take aim. Until the beginning of their next turn, their movement speed drops to 0, they ignore the loading quality of weapons they are proficient with, and they gain a +1 bonus to ranged attack rolls. Tactical Stance. While wielding a firearm and no melee weapon, the soldier gains a +1 bonus to their AC and damage rolls (included in AC and attack). Action Surge (2/Short or Long Rest). On their turn, the soldier takes an additional action and bonus action. Steady Aim (3/Short or Long Rest). As a bonus action, the soldier gains the following on all attacks against a creature they can see that is within range of a ranged weapon they are wielding until the end of their turn:
Indomitable (3/Long Rest). The soldier may retry one saving throw they fail. Close-Quarters Shooting. Making a ranged attack roll while within 5 feet of an enemy doesn’t impose disadvantage on the soldier's roll. In addition, if the soldier hits a creature within 5 feet of their with a ranged attack on their turn, that creature can’t take reactions until the end of this turn. Rapid Strike. If the soldier has advantage on a weapon attack against a target on their turn, they can forgo that advantage to immediately make an additional weapon attack against the same target as a bonus action. Snap Shot. If the soldier takes the Attack action on their first turn of a combat, they can make one additional ranged weapon attack as part of that action. ACTIONSMultiattack. The soldier three shortsword, pistol, or machine gun attacks. They may replace one of these attacks with a use of its rocket launcher. Shortsword. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage. Handgun. Ranged Weapon Attack: +11 to hit, range 30/300 ft., one target. Hit: 12 (2d6 + 5) piercing damage. Must be reloaded after 15 shots. Machine Gun. Ranged Weapon Attack: +11 to hit, range 60/600 ft., one target. Hit: 16 (3d6 + 5) piercing damage 1d4 times. Must be reloaded after 10 shots. Rocket Launcher (1/Round). Each creature within 30 feet of a point within 600 feet at must make a DC 15 Dexterity saving throw or take 40 (10d6 + 5) bludgeoning damage, and objects within this area take twice as much damage. On a successful save, a creature takes half damage. If the chosen point is not within 60 feet of the soldier, targets have advantage on this saving throw. Second Wind (1/Short or Long Rest). As a bonus action, the soldier regains 23 (1d10 + 18) hit points. Careful Eyes. The soldier takes the search action as a bonus action.
|
Automail soldiers already represent the near-pinnacle of Amestris' ranks, but what if the idea could be taken to the extreme. Full-body automail conversions have been theorized about for centuries, and the Amestrian military has a concept already prepared should the right soldier meet the wrong fate and somehow survive, though only a single yet-unused prototype is known to exist featuring a machine gun mounted in what was once the soldier's mouth, a manual vocoder to allow them to communicate without said mouth, and a rotatable arm with a functional hand on one side, and an anti-tank weapon on the other. |
Back to Main Page → 5e Homebrew → Campaign Settings → Fullmetal Alchemist → Bestiary