Elephant Hollow (Soul Society Supplement)

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Elephant Hollow[edit]

Gargantuan undead (Hollow), chaotic evil


Armor Class 15 (Unarmored Defense)
Hit Points 63 (6d10 +30)
Speed 40 ft.


STR DEX CON INT WIS CHA
20 (+5) 14 (+2) 20 (+5) 3 (-4) 16 (+3) 7 (-2)

Saving Throws Str +8, Con +8
Senses passive Perception 14
Languages Common
Challenge 5 (1,800 XP)


Reiryoku. The Elephant Hollow has 30 reiryoku. Whenever they use reiryoku, it is spent. They regain all reiryoku at the end of a short or long rest.

Siege Monster. The Elephant Hollow deals twice as much damage to objects and structures.

Reiatsu-Empowered Strikes. The Elephant Hollow attacks are considered magical.

Spiritual Algamation. The Elephant Hollow has advantage on saving throws against effects that would affect its soul, such as the soul cage spell.

Soul Devourer. Whenever the Elephant Hollow reduces a creature in Soul form to 0 hit points, they may choose to devour them, regaining 20 reiryoku and hit points. These Reiryoku and hit points cannot pass their maximum. They can also devour the corpse of a soul who died in at max one minute ago.

When a soul is devoured this way, they are killed outright and cannot be revived unless you are killed by a zanpakuto.

Soul Separator. As part of hitting a creature that's not on soul form, they can spend 2 reiryoku to separate their soul from their bodies, turning them into a Wandering Spirit for 1 minute or until they die or are knocked unconscious.

This only works if the creatures' reiatsu level is lower than 1.

Hollow Regeneration. The Elephant Hollow regains 2 (1d4) hit points after every minute passed while they are in the Hueco Mundo plane.

Trampling Charge.' If the Elephant Hollow moves at least 20 ft. straight toward a creature and then hits it with a Stomp attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the Elephant Hollow can make one Great Stomp attack against it as a bonus action.

ACTIONS

Multiattack. The Elephant Hollow makes two Stomp attacks.

Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Great Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. This attack targets all creatures within 10 feet of the Elephant. All creatures hit must make a Strength saving throw, being pushed 20 feet on a failure and 5 feet on a success.

Garganta. The Elephant Hollow can spend 10 reiryoku to open a portal between dimensions, sending them to Hueco Mundo. If they do not move 5 feet or lose concentration, they are transported to any location they can visualize in Hueco Mundo or a random location on the plane, or to the last place they used Garganta, at the beginning of their next turn.

If they are already within Heuco Mundo, this portal instead works as if it were the gate spell, minus that they cannot pull a creature through the gate.


Mutations

The Elephant Hollow has 3 mutations:

Monstrous Hollow, Massive Stomp, Greatest Stomp.

Reiatsu Level

The Elephant Hollow's reiatsu level is 6.

Soul Traits

Invisible Force. The Elephant Hollow is considered invisible to creatures without the Spiritual Awareness feature.

Spiritual Awareness. The Elephant Hollow can see creatures with the Invisible Force feature.


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