Elden Ring Status Effects (5e Variant Rule)
Four of the seven conditions ("status effects") rewritten into D&D rules. The three omitted conditions—Death Blight, Sleep, and Blood Loss—would require more deeper changes to implement in a balanced and accurate way way.
Frostbite[edit]
Each time you lose hit points to cold damage, you gain 2 frostbite tokens. You lose 1 frostbite token at the end of each of your turns.
If your frostbite tokens ever exceed your PB + your Strength modifier:
- You to take cold damage equal to your level.
- You gain a level of exhaustion.
- For 1 minute all bludgeoning, piercing, and slashing damage you take is maxed.
- Your frostbite tokens reset to 0.
Madness[edit]
Each time you lose hit points to psychic damage, you gain 2 madness tokens. You lose 1 madness token at the end of each of your turns.
If your madness tokens ever exceeds your PB + your Wisdom modifier:
- You take psychic damage equal to your level.
- You lose your highest-level spell slot (if you have any).
- You become incapacitated until the end of your next turn.
- Your madness tokens are reset to 0, but until your Incapacitation ends you can't gain more madness tokens.
Poison[edit]
Each time you lose hit points to poison damage, you gain 2 poison tokens. You lose 1 poison token at the end of each of your turns.
If your poison tokens ever exceed your PB + your Constitution modifier, your poison tokens reset to 0, and you take 1d6 poison damage at the end of each of your turns for 1 minute. Within this duration you can't gain poison tokens. Any effect which ends the poisoned condition also ends this effect early.
Scarlet Rot[edit]
Each time you lose hit points to necrotic damage, you gain 2 rot tokens. You lose 1 rot token at the end of each of your turns.
If your rot tokens ever exceed your PB + your Constitution modifier, your rot tokens reset to 0, and you take 2d6 necrotic damage at the end of each of your turns for 1 minute. Within this duration you can't gain rot tokens.
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