Draconic Magestaff (5e Equipment)
Staff, legendary (requires attunement) A staff used by dragons. This staff has 9 charges and it regains 1d6 + 3 expended charges daily at dawn. Ethereal Tuning. This staff, once claimed, can only be used by the owner. The staff becomes dormant when released by the owner or if the owner dies. Energy Shift. As an action, you may spend 2 charges to create an orb of true vacuum in a 10-foot radius sphere centered on a point you can see within 60 feet of you. Each creature within the orb must make a DC 17 Strength saving throw. On a failed save, they take 10d8 force damage and are knocked prone. On a success, they take half as much damage and aren't knocked prone. The staff regains use of this effect at dawn. Umbral Teleport. As a bonus action, you may spend a charge to create an explosion of energy, teleport up to 30 feet, and create another explosion. Each explosion causes a 5-foot radius sphere centered on you to detonate with energy. Each creature within an explosion's range must make a DC 17 Dexterity saving throw. On a failed save, they take 3d8 cold or lightning damage (your choice). On a success, they take half as much damage. Umbral Thunder. As an action, you may spend 2 charges to cast the chain lightning spell without the need for material components. Umbral Frost. As an action, you may spend a charge to release dark ice in a 30-foot cone. Each creature within range must make a DC 16 Constitution saving throw. On a failed save, the target takes 3d10 cold damage and is restrained for 1 minute. On a success, the creature takes half as much damage and isn't restrained. A creature restrained by the ice can use its action to make a DC 16 Strength check. On a success, it frees itself. |
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