Cyborg (Metal Gear Supplement)
From D&D Wiki
Cyborg[edit]
Medium humanoid (Human), any alignment Armor Class 19 (natural armor)
Saving Throws Str +5, Dex +7, Con +7, Wis +5, Cha +4 Cyborg Body. The soldier gains a +1 bonus to all checks, saving throws, attack and damage rolls (included in attacks), and their AC (included in armor), but they regain half as many hit points from all sources of healing unless they or the creature healing them succeeds a DC 20 Technology check. Hustle. The soldier may take the dash, disengage, dodge, help, hide, or search action as a bonus action on each of their turns, but they gain 1 level of exhaustion immediately after doing so. Adaptability. When the soldier fails a saving throw, they may choose to succeed instead. Immediately after using this feature, they gain 1 level of exhaustion. Dueling. When the soldier is wielding a melee weapon in one hand and no other weapons, they gain a +2 bonus to attack and damage rolls with that weapon (not included). Two-Weapon Fighting. When the soldier engages in two-weapon fighting, they can add their ability modifier to the damage of the second attack. Conditioning. The soldier can add half their proficiency bonus (rounded up) to any Strength, Dexterity, or Constitution check, attack roll, or saving throw they make that doesn't already use their proficiency bonus (included). In addition, when they make a running long jump, the distance they can cover increases 4 feet. ACTIONSHF Machete. Ranged Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. Submachine Gun. Ranged Weapon Attack: +9 to hit, range 60/600 ft., one target. Hit: 10 (2d4 + 5) piercing damage 2 (1d4) times. Must be reloaded as a bonus action after 8 shots, can be reloaded up to 2 times. CQC Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage. REACTIONSCQC Reaction. When the soldier is targeted by an attack made by a creature within 5 feet, they may make an unarmed strike against them, and on a hit the target must succeed a 18 Dexterity saving throw or have the attack automatically miss. |
Alongside the rise of SoP, multiple previously-experimental cyborg enhancements and high-frequency melee weapons hit the PMC market, bringing a new era of sword-fighting to the battlefield. While cyborgs never fully replaced flesh-and-blood soldiers, there are entire PMCs and state military units made up of nothing but cyborgs. |
Back to Main Page → 5e Homebrew → Campaign Settings → Metal Gear (5e Campaign Setting) → Bestiary