Cyber Armor (5e Equipment)
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|Rarity||Armor Class (AC)||Strength||Stealth||Weight|
|Unique||18 + Dex modifier||—||—||100 lb.|
The suit of armor is made to be one of the most powerful and utilized technomagic armor but it is still considered as a mundane armor. It is made from something called Biometal which are both biological cells and metal at the same time and also considered neither in the same time. It draws power from the raw magic(which some call it dark matter, cosmic energy, or force) to charge its energy so it never runs out of it. This armor is priceless and almost impossible to purchase from anyone because of its rarity and power. The suit is made to used in outer space research and combat.
Far Sight. You can change your vision to focus your vision and "zoom in" on anything within 3000 feet of you, getting a clear view of your target no matter how far you "zoom in".
Vision. You can see in dim light or darkness within 60 feet of you as if it were bright light. However, the creature can't discern color in darkness, only shades of gray.
Identify. While wearing this suit’s helmet, you may use an action to study a creature within 60 feet of you as an action. You gain all the information about the creature. Like it’s current hit points, any abilities to look out for, its total level or CR. ability scores, traits and etc.
Sensors. You are aware of the location of any creature or object of Large size or larger within that 200 feet radius by a sensor map in your helmet's hub.
Powered Armor. The weight of the cyber armor does not contribute towards your encumbrance. Furthermore, while you are wearing the suit, you gain a +2 to your Strength score, to a maximum of 20.
Life Support. The cyber armor has a 12-hour self-contained air supply and filter air from almost any environment(vacuum of space, under the sea, toxic air, and etc.). While you are wearing it, and you are unaffected by high air pressure or by the vacuum of space. You are also immune to harmful gases and vapors.
Sentience. The Cyber Armor is a suit that follows its wearer's alignment, beliefs, bonds, and etc. It serves the wearer to the best of it's abilities. It has hearing and darkvision out to a range of 60 feet with the addition of senses from the traits 'Vision', and 'Sensors', and has an Intelligence of 22 (+6), a Wisdom of 22 (+6), a Charisma of 22 (+6), and a passive Perception of 25.
Personality. The Cyber Armor speaks with a voice of calm but strong manner, helping the wearer. The suit can speak aloud or telepathically to its wearer, often offering battle/social strategy or advice to them, and can speak, read, and write any well known language and learn new ones in a matter of 1 hr by listening to it for 30 minutes and analyzing for another 30 minutes. The suit will always refer to its wearer as what the wearer wishes.