Crescent Rose (5e Equipment)

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Weapon (great scythe), very rare (requires attunement by a lawful character)

A red and black great scythe wielded by a mighty warrior to conquer darkness. This great scythe can be converted into a much shorter size for transport purposes. This scythe has 12 charges. As an action, you may spend 2 charges to shoot out a wave of energy from the scythe. Each creature in a 60-foot cone must make a DC 16 Strength saving throw. A creature takes 2d12 force damage on a failed save, or half as much damage on a successful one.

Vorpal. When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.

The scythe regains 1d6 + 2 charges at dawn. |
Cresent Rose


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