Cloak of the Barbed Devil (5e Equipment)
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Wondrous item (cloak), rare (requires attunement by a creature of Evil alignment) This long, green cloak is covered in sharp barbs like a porcupine. It has two coattails that are particularly long. While wearing this cloak, you have darkvision out to 60 feet that isn't impeded by magical darkness, you can speak and read Infernal, and you are also immune to the poisoned condition. The cloak has 6 charges and regains 1d4 + 1 expended charges daily at dawn. Devil's Hide. While wearing this cloak, as a bonus action, you can expend 1 charge to gain resistance to your choice of fire or poison damage for 1 minute. Barbed Retaliation. While wearing this cloak, as a reaction to being hit by a melee attack, you can expend 1 charge to inflict 1d10 piercing damage to the attacker. If a creature is grappling you, this damage is inflicted automatically at the start of that creature's turn, no charges required. Hurl Flame. While wearing this cloak, as an action, you can expend 1 charge to make a ranged spell attack against a target within 150 feet of you. If you are a spellcaster, you can use your spell attack modifier; otherwise, the modifier is +6. On a hit, the target takes 5d6 fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire. Fiendish Curse. While attuned to this item, magic that identifies your creature type identifies you as a fiend, as if under the effects of arcanist's magic aura. No creature but you can remove the cloak. |
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